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Offset issue

 
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shoe7ess
How do I cheat?
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Joined: 03 May 2007
Posts: 7

PostPosted: Thu May 03, 2007 12:55 pm    Post subject: Offset issue Reply with quote

I'm new to the whole "pointers" thing, I've used cheat engine loads of times, but i just find the values i need each time i play the game that i'm cheating.

So I figured I'd save myself some time and get a few pointers down.
Everything was going good until I ran into this:


mov ecx, [eax*4+00573020]

I stopped at this point because I'm unsure whether the eax*4+(offset) was an equation of some sort.

EAX = 00000007


Any help would be appreciated.

Picture below:



offset.JPG
 Description:
 Filesize:  22.68 KB
 Viewed:  4945 Time(s)

offset.JPG


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me
Grandmaster Cheater
Reputation: 2

Joined: 24 Jun 2004
Posts: 733
Location: location location

PostPosted: Thu May 03, 2007 3:17 pm    Post subject: Re: Offset issue Reply with quote

shoe7ess wrote:
I'm new to the whole "pointers" thing, I've used cheat engine loads of times, but i just find the values i need each time i play the game that i'm cheating.

So I figured I'd save myself some time and get a few pointers down.
Everything was going good until I ran into this:


mov ecx, [eax*4+00573020]

I stopped at this point because I'm unsure whether the eax*4+(offset) was an equation of some sort.

EAX = 00000007


Any help would be appreciated.

Picture below:



eax*4 is actually the pointer in this case,, its done backwards to what your used to seeing and the pointer is 00573020,

its the way the game is code compiled,
you see the eax*4 or whatever register is used, is just adjusting for addresses for 32 bits or 4 bytes
so that is just a standard for setting up arrays ect,
so in C for example you can have something like .....int weapons[5]

that code would sort out the 5 weapons addresses into 32 bit pointers

anyway to sum up the pointer is 00573020 and the offset is [eax=7] x 4
which is 28





not cheated a game for ages now too busy watching porn
Twisted Evil

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shoe7ess
How do I cheat?
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Joined: 03 May 2007
Posts: 7

PostPosted: Thu May 03, 2007 4:43 pm    Post subject: Reply with quote

lol.
thanks a lot man, i thought that might be the case.
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cereal1
Cheater
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Joined: 29 May 2007
Posts: 27

PostPosted: Tue May 29, 2007 11:31 pm    Post subject: Reply with quote

This isn't a tutorial. It should be deleted.
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Labyrnth
Moderator
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Joined: 28 Nov 2006
Posts: 6301

PostPosted: Wed May 30, 2007 11:48 am    Post subject: Reply with quote

cereal1 wrote:
This isn't a tutorial. It should be deleted.


Sure it is.

Explainable tutorial. Knowledge is knowledge calm down.
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