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In game GUI Question

 
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sumone4life
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PostPosted: Thu Mar 01, 2007 9:35 am    Post subject: In game GUI Question Reply with quote

So in this game, i want to make a hack that will call up a store so i can sell items from anywhere in the game. I have a very basic idea about how to go about this... heres what im thinking:

Open the store up, search for a unknown initial value, close the store and search for a changed/decreased value.

Now the only problem i see here with this is 1 getting a massive amount of results that mean absolutely nothing and 2nd is what type of data to search for. Whether its 4 bytes, float, double... i really have no clue.

So if anyone has any suggestions about how to go about this that would be awsome.

Thanks

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Labyrnth
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PostPosted: Thu Mar 01, 2007 9:38 am    Post subject: Reply with quote

To do this you may need to be passing packets.
I dont see how you can do it with memory scans.
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sumone4life
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PostPosted: Thu Mar 01, 2007 10:04 am    Post subject: Reply with quote

hmm.. ok. I see your point. The only problem is the packets are encrypted... so to get this to work would i actually have to reverse engineer the game and find out how the program encrypts the packets?
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Labyrnth
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PostPosted: Thu Mar 01, 2007 11:20 am    Post subject: Reply with quote

Maybe and maybe not, If you capture a packet for storage,
You know it is a storage packet.
So try and send that from a remote location to see if it stores the item.

Example:
Ragnarok,uses a command @storage to store items remotely.
You can send packets doing this and store items.

So all you have to do is try and see if you get it to work.
Im not real good with packets so i cant do much but tell you what i would try.
Some of the stuff works for me. Depending on the game i guess.
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sumone4life
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PostPosted: Fri Mar 02, 2007 8:36 am    Post subject: Reply with quote

Its just the only things is ive tried looking @ the packets before but found that they are all encrypted...so i dont know where to proceed from here
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