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D1 fun to learn

 
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LukeDavt
How do I cheat?
Reputation: 0

Joined: 20 Apr 2026
Posts: 1

PostPosted: Mon Apr 20, 2026 5:33 am    Post subject: D1 fun to learn Reply with quote

Hi everyone, and thanks for having me here.
I decided to learn a little of Cheat Engine, and what is better to learn than a game I already know and I kind of grew up with.

fearlessrevolution D1 (HD, GoG Version) cheat engine table

I downloaded these, work great, but since I am trying to learn, I am trying to find a way to understand the pipeline of item creation process, like instead of:

Code:
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>171</ID>
          <Description>"Ultimate Drops (higher Quality?)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(ultidrops,".exe"+2225D)

[ENABLE]
ultidrops:
  db 00

[DISABLE]
ultidrops:
  db 04
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>173</ID>
          <Description>"Mega Drops (= always magic)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(megadrops,".exe"+22196)

[ENABLE]
megadrops:
  db eb

[DISABLE]
megadrops:
  db 75


I am trying to have something very specific spawned, but I just can't get to intercept anything that's getting dropped to try to mess with it. Each time I do scans of something just dropped, I can never get any results to get into the pipeline, so I am wondering, has anyone ever managed to do that?

Thank you everyone for any help you can offer.
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Csimbi
I post too much
Reputation: 98

Joined: 14 Jul 2007
Posts: 3377

PostPosted: Tue Apr 21, 2026 11:19 am    Post subject: Reply with quote

How do you "do scans of something just dropped"?
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