Posted: Mon Jun 16, 2025 9:39 am Post subject: Finding address of blocks
Hello, I've been trying for a while now and I'm confused on how I should be getting pointers to 3D generated voxel world blocks, I am able to narrow down the addresses to about 50 or so by doing changed and unchanged value when placing/breaking blocks but how do I get the pointers to those addresses? how do I test if those addresses are correct since those are static blocks with nothing to change about them, even assuming the address I choose is correct what can I do from there? Each address doesn't represent a block but rather I need the address for the array of blocks and then from there the address for each block coordinate, this leaves me confused on how to get those things. I've looked for multiple tutorials and I cant find anything related to finding world block addresses and how to make use of them. I simply want to have in my code the ability to do "check this x, y and z coordinates and tell me if its a block or not"
There is no magic button you can press that will do this for you. The closest thing might be the pointer scanner, but that isn't guaranteed to work. See this video on step 8 of the CE tutorial to see how to use it:
https://www.youtube.com/watch?v=3dyIrcx8Z8g
Figure out what data structure the voxel world blocks are stored in. Find a pointer to that data structure, and figure out how to get to any arbitrary voxel block using the data structure.
You need to know a lot about various data structures- i.e. how they work in an abstract manner, how data is typically laid out in memory, and what the x64 implementations of various operations look like. You aren't going to find this information in some random tutorial- you'd need several different college courses and/or years of experience. No one is helping you because there is no help to give that is both free and what you're hoping for. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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