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AnticOwl How do I cheat?
Reputation: 0
Joined: 25 Apr 2025 Posts: 1
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Posted: Fri Apr 25, 2025 2:55 am Post subject: Help creation hotkeys |
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Hi all,
I am just starting with Cheat Engine and LUA scripting based on Stephen Chapman videos. Really instructive. Didn't watched everything yet but it's planned.
So, I made a small camera for a game called Ghostwire Tokyo. It works.
At one exception. If I want the full character I have to open the photo mode and that's where my problem lies.
I use the arrows up , down, left and right for the pitch and yaw. But they interfere with the photo mode commands.
This is how it is done. It's really a copy/paste from Chapman way.
Code: |
--Pitch Up
if isKeyPressed(VK_UP) then
writeFloat("[pCamStruct]+0C", campitch + (speed * 0.5))
end
--Pitch Down
if isKeyPressed(VK_DOWN) then
writeFloat("[pCamStruct]+0C", campitch - (speed * 0.5))
end
--Yaw Right
if isKeyPressed(VK_RIGHT) then
writeFloat("[pCamStruct]+10", camyaw + (speed * 0.5))
end
--Pitch Left
if isKeyPressed(VK_LEFT) then
writeFloat("[pCamStruct]+10", camyaw - (speed * 0.5))
end
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I did try with 2 isKeyPressed but then it does some kind of forward roll.
So, I have absolute no idea how I could by example use VK_ADD and VK_NUMPAD8/5 and 4/6 to do a pitch up and down and yaw left and right.
If you could point me to some examples or explain me how I could change and optimize all of this it would be kind.
Many thanks in advance.
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LeFiXER Grandmaster Cheater Supreme
Reputation: 20
Joined: 02 Sep 2011 Posts: 1069 Location: 0x90
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Posted: Fri May 02, 2025 4:06 am Post subject: Re: Help creation hotkeys |
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AnticOwl wrote: | Hi all,
... |
It's because you have to set the VK key codes to the respective constant value. You can find more VK key codes here https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
But here, we have defined a table of hotkeys and then set them in the respective function
Code: |
local hotkeys = {
up = VK_NUMPAD8,
down = VK_NUMPAD2,
left = VK_NUMPAD4,
right = VK_NUMPAD6,
}
--Pitch Up
if isKeyPressed(hotkeys.up) then
writeFloat("[pCamStruct]+0C", campitch + (speed * 0.5))
end
--Pitch Down
if isKeyPressed(hotkeys.down) then
writeFloat("[pCamStruct]+0C", campitch - (speed * 0.5))
end
--Yaw Right
if isKeyPressed(hotkeys.right) then
writeFloat("[pCamStruct]+10", camyaw + (speed * 0.5))
end
--Pitch Left
if isKeyPressed(hotkeys.left) then
writeFloat("[pCamStruct]+10", camyaw - (speed * 0.5))
end
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