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Any way to have a value display as another besides dropdown?

 
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necrocorey
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Joined: 17 Apr 2016
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PostPosted: Sat Mar 22, 2025 9:23 pm    Post subject: Any way to have a value display as another besides dropdown? Reply with quote

Hi, I did some searching and this question has probably been answered and I just didn't know the right term to find it.

I'm trying to make a table and I'm barely above novice with CE, I'd say. I figured out that the values I needed were multiples of the shown value ingame, and I was hoping I could have it set up so that I could input the ingame value I want, and then CE will automatically set the value to the correct one.

For example, If a value is 98 ingame, the internal value is 335. I don't actually know how the math works on that one, but it's at least consistent lol.

I know I could do something like set a value, check it, then make a dropdown list and have it show correct value that way, but it would be suuuuuper tedious to set up, and then actually changing it would suck.

This is unrelated I guess, but if it matters, the max value ingame is 249 so I figured it was probably just a 2byte value that is 999/4 rounded down. (that doesn't really work though based on what I've done but I'm terrible at math.)

Anyway, not really asking for math help, just that *if it mattered* I figured I'd add any info I came up with.
I also added a screenshot of the table I currently have, if it matters.


EDIT: Oh, I forgot to mention. There are a few stats I haven't found yet that don't seem to be part of the same formula. Speed shows the correct value already. I have 71 speed and the value I found is actually 71. There are three more I haven't found that *also* seem to use their own formulas. And you know, again, not really asking for help finding them. I just add every thought that comes to my head to be as informative as I can lol.



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ParkourPenguin
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PostPosted: Sun Mar 23, 2025 2:15 am    Post subject: Reply with quote

Custom types are what you're looking for. Regardless, you'll need to figure out how exactly the value displayed in-game to the player corresponds to the value stored in memory.
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necrocorey
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PostPosted: Sun Mar 23, 2025 11:53 am    Post subject: Reply with quote

Thanks for the help, I'll look into that.
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