Posted: Mon Mar 31, 2025 6:04 am Post subject: Make a game Force-Save?
So I’ve been trying to figure this out for hours, but I know little to nothing about code or how to do ANYTHING in CE aside from give myself more cash.
I’ve been playing a new game, Ranch of Rivershine, and the issue is I am only able to save by returning to my ranch and sleeping. This is problematic for me as I have a pc with crashing issues, it will randomly crash sometimes every few hours, sometimes every 15 mins. This makes playing the game stressful as I worry about losing progress and end up doing one little thing, then rushing back to save. I tried looking at some tutorials and even getting step-by-step grom ChatGPT but I think my lack of know-how is going to stop me here. I got as far as finding something in the memory search that was labeled “SaveGame” and another thing called /Game/Blueprint/SaveGame. Neither values came up with anything when I attached debugger to see what accesses it, so yeah. I’m totally lost and in over my head here.
If I had a hotkey to save whenever I want (probably every few mins, lol) it would make the game fun again. My PC’s issues are a whole different thing and due to being super old, I don’t need advice on the crashed as I have TRULY done everything aside from hardware upgrades. It will do this with 99% of games it is more than capable of running but then not crash with some games it technically shouldn’t run.
It would be easier to fix your PC crashing issues than it would be to force the game to save in a state it wasn't designed to do so. After a quick bit of searching, it seems the dev thinks the game's structure is too complicated to add a better autosave feature. They have the source code- you won't do any better than them without it.
If you want to try anyway, use ultimap / code filter, find relevant functions, learn about calling conventions, go through each function one-by-one until you find something that works, maybe you eventually get something to work along with a ton of new bugs, break everything, spend a few hours/days trying to fix things, contemplate whether or not this failure of a project was worth corrupting your save, then move on to something else. (personal experience) _________________
I don't know where I'm going, but I'll figure it out when I get there.
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