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Make a game Force-Save?

 
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Solariskk
How do I cheat?
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Joined: 31 Mar 2025
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PostPosted: Mon Mar 31, 2025 6:04 am    Post subject: Make a game Force-Save? Reply with quote

So I’ve been trying to figure this out for hours, but I know little to nothing about code or how to do ANYTHING in CE aside from give myself more cash.

I’ve been playing a new game, Ranch of Rivershine, and the issue is I am only able to save by returning to my ranch and sleeping. This is problematic for me as I have a pc with crashing issues, it will randomly crash sometimes every few hours, sometimes every 15 mins. This makes playing the game stressful as I worry about losing progress and end up doing one little thing, then rushing back to save. I tried looking at some tutorials and even getting step-by-step grom ChatGPT but I think my lack of know-how is going to stop me here. I got as far as finding something in the memory search that was labeled “SaveGame” and another thing called /Game/Blueprint/SaveGame. Neither values came up with anything when I attached debugger to see what accesses it, so yeah. I’m totally lost and in over my head here.

If I had a hotkey to save whenever I want (probably every few mins, lol) it would make the game fun again. My PC’s issues are a whole different thing and due to being super old, I don’t need advice on the crashed as I have TRULY done everything aside from hardware upgrades. It will do this with 99% of games it is more than capable of running but then not crash with some games it technically shouldn’t run.
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ParkourPenguin
I post too much
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Joined: 06 Jul 2014
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PostPosted: Mon Mar 31, 2025 12:21 pm    Post subject: Reply with quote

It would be easier to fix your PC crashing issues than it would be to force the game to save in a state it wasn't designed to do so. After a quick bit of searching, it seems the dev thinks the game's structure is too complicated to add a better autosave feature. They have the source code- you won't do any better than them without it.

If you want to try anyway, use ultimap / code filter, find relevant functions, learn about calling conventions, go through each function one-by-one until you find something that works, maybe you eventually get something to work along with a ton of new bugs, break everything, spend a few hours/days trying to fix things, contemplate whether or not this failure of a project was worth corrupting your save, then move on to something else. (personal experience)

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