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brakepoint help

 
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marcolino87
How do I cheat?
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Joined: 28 Feb 2025
Posts: 3

PostPosted: Fri Feb 28, 2025 9:36 am    Post subject: brakepoint help Reply with quote

I have this address on the cheat engine
7FF6A1D7F330 - F2 0F11 83 A0030000 - movsd [rbx+000003A0],xmm0

which commands 4 addresses with 4 different values. that is, if I do on the memory viewer

dbvm find out what address this instruction access .
I get 4 different addresses with a double value of the tire wear:
an address for each tire, with a value of 1 double when the tire is at 100% and gradually it goes down for example to 0.50 when the tire is at 50%.
up to this point we are fine.
now I would like to understand how xmm0 is modified, I did the brakepoint and I attach the result, but I tried to do NOP in all the instructions and none of these blocks the tire wear, what am I doing wrong?



.brake point 1.png
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.brake point 1.png


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Csimbi
I post too much
Reputation: 97

Joined: 14 Jul 2007
Posts: 3320

PostPosted: Fri Feb 28, 2025 11:12 am    Post subject: Re: brakepoint help Reply with quote

marcolino87 wrote:
I would like to understand how xmm0 is modified, I did the brakepoint and I attach the result, but I tried to do NOP in all the instructions and none of these blocks the tire wear, what am I doing wrong?

If it makes no difference, then you are looking at the wrong value (address) and probably the wrong instruction.
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marcolino87
How do I cheat?
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Joined: 28 Feb 2025
Posts: 3

PostPosted: Fri Feb 28, 2025 4:16 pm    Post subject: Re: brakepoint help Reply with quote

Csimbi wrote:
marcolino87 wrote:
I would like to understand how xmm0 is modified, I did the brakepoint and I attach the result, but I tried to do NOP in all the instructions and none of these blocks the tire wear, what am I doing wrong?

If it makes no difference, then you are looking at the wrong value (address) and probably the wrong instruction.


If I freeze the value and change even with setting the update to 0, the value is not stable always continues to drop, so do you think I'm wrong address? I have seen that in this game the values are in both float and double addresses, do you advise me to work on which of the two?
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Csimbi
I post too much
Reputation: 97

Joined: 14 Jul 2007
Posts: 3320

PostPosted: Sun Mar 02, 2025 1:27 pm    Post subject: Re: brakepoint help Reply with quote

marcolino87 wrote:
I have seen that in this game the values are in both float and double addresses, do you advise me to work on which of the two?

I advise to use the real value (that one that makes a difference).
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