Posted: Sun Feb 09, 2025 7:45 pm Post subject: Problem with in-game menus...
I am working with the game "Peggle Nights". I would like to automate the menu selection process between levels. For instance, upon finishing a level, the game will automatically select the menu buttons to start a new round on a random level with a random character. I would like to achieve this without manipulating the mouse position or automating "click events".
I've searched through the game's memory to find what triggers the menu pop-up, and what occurs when a menu button is clicked (to try to force the game to thinking a button was clicked) but haven't had any luck. I've tried slowing the game to a near halt to examine the swift memory changes, I've even tried pausing the entire process mere milliseconds after an actual mouse click to examine the memory. I've had no luck. I am sure there is a way to achieve this, but I am fairly inexperienced with cheat engine.. Thank you for the support! _________________
Posted: Fri Feb 28, 2025 3:59 pm Post subject: still need help
I've been messing with ultimap for a bit but am not having any luck. Would anyone be willing to point in the direction of a good tutorial, or show me step by step what to do. This is like the final element to completing a massive project I've been working on for a bit. I'd even throw some crypto your way if you can help... Thank you! _________________
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