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Ultimap 2 can't find functions that Ultimap 1 can

 
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themandem
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PostPosted: Mon Sep 09, 2024 1:34 am    Post subject: Ultimap 2 can't find functions that Ultimap 1 can Reply with quote

hey, i have used both ultimap 1 and ultimap 2 now. and i noticed the functions that i found in ultimap 1 (the correct one), was not even showing up in the list on ultimap 2. i did the exact same method of scanning on both to try to duplicate my results in ultimap 2. am i doing something wrong and is this normal? it is like ultimap 2 doesn't catch them properly.

i want to be able to use ultimap 2 properly because ultimap 1 slows down the PC by a lot so ultimap 2 seems better for larger x64 games. and I prefer ultimap over code filter, because ultimap shows the count (how many times function has been called and ultimap 1 even shows when its being accessed which can be seen by a constantly increasing counter)
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Dark Byte
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PostPosted: Mon Sep 09, 2024 2:24 am    Post subject: Reply with quote

which version of ultimap2 do you use? The built in windows-IPT implementation or without ?
The windows one may be fast, but it has the tendency to lose it's recording when too much has happened (circular buffer overflow, it doesn't pause when full)

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themandem
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PostPosted: Mon Sep 09, 2024 2:28 am    Post subject: Reply with quote

Dark Byte wrote:
which version of ultimap2 do you use? The built in windows-IPT implementation or without ?
The windows one may be fast, but it has the tendency to lose it's recording when too much has happened (circular buffer overflow, it doesn't pause when full)


oh i have never touched that option before. use built-in windows IPT support box is checked right now. i will try unchecking it. and i am on cheat engine 7.5 for anyone wondering.

edit: in ultimap 2 right now i'm getting 0 results. do i use trace all processes, usermode or kernelmode? any settings that need to be changed?
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Dark Byte
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PostPosted: Mon Sep 09, 2024 8:53 am    Post subject: Reply with quote

usermode, just the target process. And if possible just the module you wish to watch if you know it (that does require dbvm to be loaded to hide the fact that you use that option)
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themandem
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PostPosted: Mon Sep 09, 2024 1:34 pm    Post subject: Reply with quote

Dark Byte wrote:
usermode, just the target process. And if possible just the module you wish to watch if you know it (that does require dbvm to be loaded to hide the fact that you use that option)


i get 0 results now. nothing popping up. when i had the windows IPT checked, back then some functions were popping up, but now there are none
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Dark Byte
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PostPosted: Mon Sep 09, 2024 3:19 pm    Post subject: Reply with quote

in settings go to debugger settings.
Next to kernelmode debugger there should be a button with text "make possible" or something. click it and restart windows (You don't have to check kernelmode debug, it's just that this button also helps with the issue you have)

Alternatively, force the target process to run as administrator so it's pagetable base pointer is the same in both usermode and kernelmode

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themandem
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PostPosted: Wed Sep 11, 2024 9:02 pm    Post subject: Reply with quote

Dark Byte wrote:
in settings go to debugger settings.
Next to kernelmode debugger there should be a button with text "make possible" or something. click it and restart windows (You don't have to check kernelmode debug, it's just that this button also helps with the issue you have)

Alternatively, force the target process to run as administrator so it's pagetable base pointer is the same in both usermode and kernelmode


the "make possible" button is not there. i have tried kernelmode and DBVM-level debuggers. i have also tried running the game as administrator, but still getting 0 results. don't know what i'm doing wrong.

my method is i turn ultimap 2 on, then move around in game and click code did not get executed. then do the action related to my code and click code has been executed and it returns 0 results. when i do this same method with ultimap 1, i do get some results back. and i have more processors available on my machine, but i've limited it to 8 to lower the chances of BSOD. With the "Use built-in windows IPT support" option unchecked, it will not find any results
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