PortalScout How do I cheat?
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Joined: 07 Aug 2024 Posts: 1
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Posted: Sat Aug 10, 2024 10:51 pm Post subject: Need help identifying values and locking addresses |
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I'm basically completely new to CE with only watching several videos under my belt, so feel free to point the obvious stuff because I definitely could've missed it.
I've recently been trying to open up a game called BlazBlue Entropy Effect (not the fighting game, it's the rogue like), and while I and a few others have a few minimal successes like altering money, we're having trouble with more complicated processes like increasing the limit of something that could be bought from a shop. This game has no PvP, and while it does have a co-op mode that is purely supporting each other, the majority of the game is purely single player. I'll list the things we're trying to manipulate, what we've tried, and results for now.
1) Manipulating the next level to appear/shop pools
A run in this game consists of 5 stages, with the first 4 stages consisting of 7-8 levels with a boss at the end. When you finish a level, you're given a list of options for what the next level gives when you finish, which repeats all the way to the boss level, which always gives the same reward. We're not really sure where to even start with making the option for a specific choice show up for the next level. For example, we want to make the shop appear consecutively in order to get a specific resource over and over. Using the unrandomizer does not influence it and that's all we really know how to try. The unrandomizer doesn't seem to effect anything really. With shops being random except the final shop, we've tried to make it have the same pool with unrandomizer, but it also doesn't work.
2) Max Mana and HP will eventually refresh back to their original value
When using CE to change the Max HP/MP, the count will update to the inserted value, but will quickly change back to its original value both in-game and in CE. When clicking the red X under active to lock it, it will work for a few levels but will then reset to its original value only in game. The values in CE don't change back and editing them again doesn't change anything in-game as if it was scrambled. Identifying the values is easy enough using exact value, but we're not sure what to do about it resetting on its own.
3) Identifying a value that determines the amount of refreshes possible for a shop
When you encounter a shop space, you're able to refresh the shop to give a new set of items to purchase for a small amount of money. At the moment, the max amount of refreshes per shop is 2. With other refresh options in the game, we can just do Exact Value searches as long as we've got 5 refreshes (Exact Value:5 > scan > refresh in-game > EV:4 > scan >repeat), it usually is narrowed down. However, with only 2 refreshes available, we can't narrow down the search nearly fast enough, and we're stuck with a huge list of addresses with the exact same values. I don't know if there's any other way to manipulate this aside from just manually editing values, but obviously the sheer amount of addresses + the chance it crashes your game and resets the memory is not good at all. This is probably priority #1 or 2 on what we'd like to figure out as it would deal with the stuff above as well.
4) Identifying a hidden value for a quantity of an item in a shop
In the final stage, there is a different kind of shop that instead of refreshing, it has a couple of items that have a limited quantity that cannot be refreshed whatsoever. We don't know what Value Type (like 4 Byte) this counter is on, and can't seem to narrow it down when using Value Type: All as we run out of the ability to buy the same item before it ever narrows down below 3000 addresses. I've personally tried doing unknown initial value, and then using an increasing scan until the item was gone and a decreasing scan till the item was gone. Both of these resulted in about 3000-7000 addresses with nothing resembling a counter that we could identify through a quick scroll. Obviously can't search the entire address list and there's no Ctrl+F to manually search for values, so we're kinda lost here. There's usually about 9 of the items each, but there's no display counter and doing an EV: 9 and refreshing one number down does not work. This is tied in priority with the one above as it would yield the same rewards, just later in a run of the game.
Sorry for the huge wall of text. Any suggestions for any of these would be amazing and a step in the right direction. If there's anything I need to clarify, let me know.
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