Posted: Mon Apr 29, 2024 8:15 am Post subject: Game pause implementation
Hello,
I've been using CE mainly to freeze my games when they dont have a full pause behaviour and such.
Now I am trying to recreate how CE pauses the games for one tool I am implementing that pauses multiple games at random on my own but I can not find/understand how CE does it.
I am not very knowledgeable in how to approach this and where to even post this question exactly.
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