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A Question for DarkByte Regarding CE HexView

 
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PrinceOfOblivion
How do I cheat?
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Joined: 07 Apr 2017
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PostPosted: Sat Mar 09, 2024 4:35 am    Post subject: A Question for DarkByte Regarding CE HexView Reply with quote

Hi, I recently started working on a project to recreate a version of CE based on the Unicorn emulator. It would support all of the things that current malware based emulators like Qiling, speakeasy, etc are lacking.

I tried analyzing the source but Pascal/Delphi isn't really my thing. From my understanding of what I saw in HexView.pas. It looked like you are using a canvas to draw the hex viewer instead of a windows control?

The reason I'm asking is because at first I thought you were using a Listbox/Listview like you are for the disassembler, the more I analyzed the source it seem my speculation was incorrect and it would be more flexible to use a canvas, at least that's what I'm understanding from my limited understanding of the source code.

Can you confirm if this is true or not? I just want my version to be as close to cheat engine as possible as every other alternative feels foreign to me.
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Csimbi
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PostPosted: Sat Mar 09, 2024 7:20 am    Post subject: Reply with quote

Does that really matter if you were going to write you code anyway?
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PrinceOfOblivion
How do I cheat?
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PostPosted: Sat Mar 09, 2024 7:44 am    Post subject: Reply with quote

Csimbi wrote:
Does that really matter if you were going to write you code anyway?


Creating it from scratch would be less productive so if Windows API can handle all the things for me, then obviously I would like to know which control he is using. On the other hand if its not a windows control, but I still want all the functionality of the original Hexview, then I would have to use GDI and handle the events for scrolling, input, mouse, highlighting, etc. myself. I prefer to work smarter than harder.
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