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Help with memory viewer

 
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RozaKiller
How do I cheat?
Reputation: 0

Joined: 27 Jan 2024
Posts: 6

PostPosted: Mon Jan 29, 2024 5:00 pm    Post subject: Help with memory viewer Reply with quote

Hi, i am a learning newb and was hoping to get some help.

I've found the adresses i need to make a change in a game, the thing is i dont know how to make it to a CT file that i can open and just get the effect i want.

I found the code through "Code Filter"

In the first picture - Memory Viewer i have one adress that i "Replace with code that does nothing"

What happens next is, 5 lines of adresses gets "null"
*check next picture

And i get the effect i want in an game, now how can i save this to an CT file.

Help Pretty please
[img][/img]



2.JPG
 Description:
 Filesize:  298.5 KB
 Viewed:  729 Time(s)

2.JPG



1.JPG
 Description:
 Filesize:  310.59 KB
 Viewed:  729 Time(s)

1.JPG


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ParkourPenguin
I post too much
Reputation: 140

Joined: 06 Jul 2014
Posts: 4307

PostPosted: Mon Jan 29, 2024 5:16 pm    Post subject: Reply with quote

Highlight the original instruction (call ...) in the disassembler

Go to Tools -> Auto assemble, then Template -> Full Injection

Remove most of the code so that it looks something like this:
Code:
define(address,"game.exe"+2B4C6)
define(bytes,E8 45 DA FD FF)

[ENABLE]
assert(address,bytes)

address:
  nop 5

[DISABLE]

address:
  db bytes

{
...
}

Then File -> Assign to current cheat table

_________________
I don't know where I'm going, but I'll figure it out when I get there.
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RozaKiller
How do I cheat?
Reputation: 0

Joined: 27 Jan 2024
Posts: 6

PostPosted: Mon Jan 29, 2024 5:43 pm    Post subject: Reply with quote

Awesome dude it worked nicely!

Thank you Master
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