 |
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
Razi Expert Cheater
Reputation: 1
Joined: 17 Jan 2018 Posts: 205
|
Posted: Fri Nov 17, 2023 8:00 am Post subject: Is it possible to autocomplete text? |
|
|
Is it possible to autocomplete text in a Lua script or Lua engine? Just like in the Lua engine after writing the dot character.
For example, if in Lua script or Lua engine typed text "if" (without quotes), then prompt to insert following text:
if typed "fo" then prompt to insert:
Code: | for x = 0, 1 do
end |
If you write the symbol: ( or [ or { or ' or " ,then automatically write the symbol: ) or ] or } or ' or " respectively.
Is it possible to create such lua extension?
if you type "l", you will be prompted to insert: local
if typed "tim" then prompt to insert:
Code: | if timer then timer.destroy() timer=nil end
timer = createTimer(UDF1, false)
timer.Interval = 1000
timer.OnTimer = function()
end
timer.Enabled = true |
if typed "re" then prompt to insert text:
Code: | readBytes(address) --or readSmallInteger(address) or readInteger(address)
-- or 9 CE lua functions that start with "read": readBytes(address), readByte(address), readSmallInteger(), readInteger(), readQword(), readPointer, readFloat, readDouble, readString |
if typed "wr" then prompt to insert:
Code: | writeBytes(address, value) --or writeSmallInteger(address,value) or writeInteger(address,value)
|
if typed "cr" then prompt to insert:
Code: | createForm() --or createEdit(owner) or createButton(owner) |
if typed "OnK" then prompt to insert:
Code: | OnKeyPress = function(sender, key)
return key
end |
if typed "OnS" then prompt to insert:
Code: | OnSelect = function(sender)
sender.ItemIndex
end |
if typed "pr" then prompt to insert: print()
As a result, we will be able to write code faster.
Last edited by Razi on Sat Nov 18, 2023 2:42 am; edited 1 time in total |
|
Back to top |
|
 |
AylinCE Grandmaster Cheater Supreme
Reputation: 35
Joined: 16 Feb 2017 Posts: 1480
|
Posted: Fri Nov 17, 2023 2:02 pm Post subject: |
|
|
I have completed the usage code of this project.
I tried it in CE Lua Script Table and it was partially successful.
However, since the CE and Lua library is very large, it will take time to cover and adapt the entire syntax.
I will complete the project when I have time.
_________________
|
|
Back to top |
|
 |
Razi Expert Cheater
Reputation: 1
Joined: 17 Jan 2018 Posts: 205
|
Posted: Fri Nov 17, 2023 4:48 pm Post subject: |
|
|
AylinCE wrote: | However, since the CE and Lua library is very large, it will take time to cover and adapt the entire syntax.
I will complete the project when I have time. |
Okay, I can wait.
P.S.: One more thing could be added:
If you write "if f" or "f =", then suggest inserting the following code:
Code: | if f then f.destroy() end
f = createForm()
f.Height = 240
f.Width = 320
f.Position = 'poScreenCenter' |
and if you write "for k", then suggest inserting:
Code: | for key, value in pairs(table) do
end |
|
|
Back to top |
|
 |
AylinCE Grandmaster Cheater Supreme
Reputation: 35
Joined: 16 Feb 2017 Posts: 1480
|
Posted: Sat Nov 18, 2023 1:38 pm Post subject: |
|
|
This is exactly why I wanted to prepare a library, and I think it will be beyond what you think.
Namely;
If you want to create a form or an object with a form, a list will open with the "cre" hint.
This list consists of all components including the form. (createForm, Label, Button etc.)
Each ingredient is listed with 2 examples.
"createForm()" and "createForm"
If the second option is selected, a form will open and all properties of the desired component can be edited. (Height, Width, Left, Top, AutoSize, etc.)
When the OK key is pressed, the edited object information will be transferred to the Lua Table.
Or, if a table component is selected, a library with sample table options opens and this can both meet the request and be used as a tutorial.
(For example, to print table items, or to process tables 2,3,4 etc. within the table, or simply with the word "cre" (in the "create" list), the "createTable" element is selected and an "input" is opened where the table name will be processed and the table is created. ("inputOut = { }" )
As I said, building this entire library will take time.
There are many components and syntaxes in CE and Lua.
Note;
There is a timer in my project that reads every typed word of more than 2 letters, and it would be very annoying to open an example or completion window for a single letter like "f" or "k".
For this reason, a key consisting of at least 2 or 3 characters should be used.
Here is a wildcard "." For dot we can list all non-alphanumeric characters.
Thus, we use the help of the "Ctrl" or "Alt" keys less often.
_________________
|
|
Back to top |
|
 |
Razi Expert Cheater
Reputation: 1
Joined: 17 Jan 2018 Posts: 205
|
Posted: Sat Nov 18, 2023 5:26 pm Post subject: |
|
|
AylinCE wrote: | There is a timer in my project that reads every typed word of more than 2 letters, and it would be very annoying to open an example or completion window for a single letter like "f" or "k". |
Is it possible to do this with OnKeyUp/OnKeyPress event? For example, if in the selected line in Lua Script, last 3 symbols contain "cre" then open list with hints?
Quote: | As I said, building this entire library will take time.
There are many components and syntaxes in CE and Lua. |
I think if after three letters a list with a hundred components/words appears, then you can spend more time choosing one word than writing the whole word yourself. It might be better to have more components/words from the list immediately visible and place them in alphabetical order or the most frequently used components/words first, so as not to spend too much time searching for the right word.
|
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|