Posted: Wed Oct 18, 2023 12:37 am Post subject: Making permanent changes
Is there a way to make the changes to certain values in the game permanent? Like I wanna permanently raise the HP cap from 9999 to a million and I wanted that change to persist even after the game's restarted.
That depends on how the game was made. If it's compiled directly to machine code (e.g. C/C++), modify the binary itself. If it's compiled to some intermediate representation, you'll need to change whatever that intermediate representation is. e.g. unpack javascript code from an asar file, decompile Assembly-CSharp.dll into C# code, etc.
Maybe it would be easier to make the modifications you want to max health before you load the game. _________________
I don't know where I'm going, but I'll figure it out when I get there.
Yes, as mentioned, this will depend on the target. It will also depend on what you are actually wanting to do. There are hard-coded modifications (e.g. permanent modifications to the executable), or soft-coded modifications (e.g. temporary modifications to memory).
You can create a launcher that will apply memory modifications at startup (so that nothing needs to be done on your end). Or, you can create a table/trainer/memory patcher etc. that will apply the modifications whenever you decide (but will need to be applied by you, each time).
Hard-coded modifications will vary, as described. I usually use x32/64dbg for that, but not usually for cheats.
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