| AylinCE Grandmaster Cheater Supreme
 
  Reputation: 37 
 Joined: 16 Feb 2017
 Posts: 1528
 
 
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				|  Posted: Sun Apr 28, 2024 1:40 pm    Post subject: Random Lotto number generator! (V2) |   |  
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				| Use it to generate random numbers in games of chance, such as the lottery, and to ensure that these numbers consist of samples that do not repeat the same numbers for each column and cou _ pon. 
 Note: If you win with the numbers generated by this tool, buy me a coffee via Paypal.
     Paypal: https://fuck.me/49YrxZy
 
 
 Number Range: Write how many digits are in a column in the boxes. (min - max)
 
 '+' Range (if any): In some cases, there are game types with + option. (Such as 5+1, 10+1.)
 Write the numbers designated for plus in the boxes. (min - max) and make sure you check the "Confirm" box for it to take effect.
 res: 14 19 20 28 31 + 7
 
 How Many: How many numbers are marked in a column? Specify it here.
 
 Columns: If everything is OK, specify how many columns (Samples) you want it to produce in the given parameters.
 
 Start: Start production and wait. The results will be printed in the list.
 
 Print List: Allows you to print the results in the list to a .txt file in the same directory as Trainer.
 Note that every time you click this button it will create a new file.
 Try to print the final results.
 (txt file name: Lotto_(current time parameter))
 
 Clear List: Clears the list!
 
 What's new in V2:
 Added a box below the list.
 It filters the list for a single column and shows the most repeated numbers.
 
 Below is an example image;
 
   
 
 
  	  | Code: |  	  | if sfrm1 then sfrm1.Destroy() sfrm1=nil end DP1=getScreenDPI()/96
 sfrm1=createForm()
 sfrm1.height=540*DP1 sfrm1.width=340*DP1
 sfrm1.PopupMode=0 sfrm1.caption="By AylinCE  Trainers  (2024)"
 sfrm1.Position="poDesktopCenter" sfrm1.ShowInTaskBar="stAlways"
 sfrm1.BorderStyle="bsNone"
 sfrm1.setLayeredAttributes(0x000100, 255, LWA_COLORKEY | LWA_ALPHA )
 sfrm1.Color=0x000100
 sfrm1.Visible=false
 --############################################################################--
 --############################################################################--
 -------------------------
 local lotto = {}
 -------------------------
 ----------------------- lotto.spnl1 -----
 lotto.spnl1=createPanel(sfrm1)
 lotto.spnl1.AutoSize=false
 lotto.spnl1.height=35*DP1 lotto.spnl1.width=320*DP1 lotto.spnl1.left=10*DP1 lotto.spnl1.top=0*DP1
 lotto.spnl1.caption="Random Lotto Cou_pon Generator"
 lotto.spnl1.Color=15963681 lotto.spnl1.BevelWidth=5 lotto.spnl1.Cursor = -22
 lotto.spnl1.Font.Style="fsBold" lotto.spnl1.Font.Size=11*DP1
 lotto.spnl1.OnMouseDown=function() sfrm1.DragNow() end
 -----------------------
 ----------------------- lotto.smbtn1 -----
 lotto.smbtn1=createButton(lotto.spnl1)
 lotto.smbtn1.AutoSize=false
 lotto.smbtn1.height=25*DP1 lotto.smbtn1.width=30*DP1 lotto.smbtn1.left=5*DP1 lotto.smbtn1.top=5*DP1
 lotto.smbtn1.caption="--"
 lotto.smbtn1.Font.Style="fsBold" lotto.smbtn1.Font.Size=14*DP1
 -----------------------
 ----------------------- lotto.smbtn2 -----
 lotto.smbtn2=createButton(lotto.spnl1)
 lotto.smbtn2.AutoSize=false
 lotto.smbtn2.height=25*DP1 lotto.smbtn2.width=30*DP1 lotto.smbtn2.left=285*DP1 lotto.smbtn2.top=5*DP1
 lotto.smbtn2.caption="X"
 lotto.smbtn2.Font.Style="fsBold" lotto.smbtn2.Font.Size=14*DP1
 -----------------------
 --############################################################################--
 --############################################################################--
 ----------------------- lotto.spnl2 -----
 lotto.spnl2=createPanel(sfrm1)
 lotto.spnl2.AutoSize=false
 lotto.spnl2.height=490*DP1 lotto.spnl2.width=320*DP1 lotto.spnl2.left=10*DP1 lotto.spnl2.top=40*DP1
 lotto.spnl2.Color=15963681 lotto.spnl2.BevelWidth=5
 lotto.spnl2.Font.Style="fsBold" lotto.spnl2.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.slbl1 -----
 lotto.slbl1=createLabel(lotto.spnl2)
 lotto.slbl1.AutoSize=false
 lotto.slbl1.height=24*DP1 lotto.slbl1.width=130*DP1 lotto.slbl1.left=10*DP1 lotto.slbl1.top=10*DP1
 lotto.slbl1.caption="Number Range : "
 lotto.slbl1.alignment="taRightJustify"
 lotto.slbl1.Font.Style="fsBold" lotto.slbl1.Font.Size=10*DP1
 lotto.slbl1.OptimalFill=true
 -----------------------
 ----------------------- lotto.slbl2 -----
 lotto.slbl2=createLabel(lotto.spnl2)
 lotto.slbl2.AutoSize=false
 lotto.slbl2.height=24*DP1 lotto.slbl2.width=130*DP1 lotto.slbl2.left=10*DP1 lotto.slbl2.top=40*DP1
 lotto.slbl2.caption="'+' Range (if any) : "
 lotto.slbl2.alignment="taRightJustify"
 lotto.slbl2.Font.Style="fsBold" lotto.slbl2.Font.Size=10*DP1
 lotto.slbl2.OptimalFill=true
 -----------------------
 ----------------------- lotto.slbl3 -----
 lotto.slbl3=createLabel(lotto.spnl2)
 lotto.slbl3.AutoSize=false
 lotto.slbl3.height=24*DP1 lotto.slbl3.width=130*DP1 lotto.slbl3.left=10*DP1 lotto.slbl3.top=70*DP1
 lotto.slbl3.caption="How Many : "
 lotto.slbl3.alignment="taRightJustify"
 lotto.slbl3.Font.Style="fsBold" lotto.slbl3.Font.Size=10*DP1
 lotto.slbl3.OptimalFill=true
 -----------------------
 ----------------------- lotto.slbl4 -----
 lotto.slbl4=createLabel(lotto.spnl2)
 lotto.slbl4.AutoSize=false
 lotto.slbl4.height=24*DP1 lotto.slbl4.width=130*DP1 lotto.slbl4.left=10*DP1 lotto.slbl4.top=100*DP1
 lotto.slbl4.caption="Columns : "
 lotto.slbl4.alignment="taRightJustify"
 lotto.slbl4.Font.Style="fsBold" lotto.slbl4.Font.Size=10*DP1
 lotto.slbl4.OptimalFill=true
 -----------------------
 ----------------------- lotto.sedt1 -----
 lotto.sedt1=createEdit(lotto.spnl2)
 lotto.sedt1.AutoSize=false
 lotto.sedt1.height=22*DP1 lotto.sedt1.width=40*DP1 lotto.sedt1.left=140*DP1 lotto.sedt1.top=8*DP1
 lotto.sedt1.text="1"
 lotto.sedt1.alignment="taLeftJustify"
 lotto.sedt1.Font.Style="fsBold" lotto.sedt1.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sedt2 -----
 lotto.sedt2=createEdit(lotto.spnl2)
 lotto.sedt2.AutoSize=false
 lotto.sedt2.height=22*DP1 lotto.sedt2.width=40*DP1 lotto.sedt2.left=190*DP1 lotto.sedt2.top=8*DP1
 lotto.sedt2.text="34"
 lotto.sedt2.alignment="taLeftJustify"
 lotto.sedt2.Font.Style="fsBold" lotto.sedt2.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sedt3 -----
 lotto.sedt3=createEdit(lotto.spnl2)
 lotto.sedt3.AutoSize=false
 lotto.sedt3.height=22*DP1 lotto.sedt3.width=40*DP1 lotto.sedt3.left=140*DP1 lotto.sedt3.top=40*DP1
 lotto.sedt3.text="1"
 lotto.sedt3.alignment="taLeftJustify"
 lotto.sedt3.Font.Style="fsBold" lotto.sedt3.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sedt4 -----
 lotto.sedt4=createEdit(lotto.spnl2)
 lotto.sedt4.AutoSize=false
 lotto.sedt4.height=22*DP1 lotto.sedt4.width=40*DP1 lotto.sedt4.left=190*DP1 lotto.sedt4.top=40*DP1
 lotto.sedt4.text="13"
 lotto.sedt4.alignment="taLeftJustify"
 lotto.sedt4.Font.Style="fsBold" lotto.sedt4.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sedt5 -----
 lotto.sedt5=createEdit(lotto.spnl2)
 lotto.sedt5.AutoSize=false
 lotto.sedt5.height=22*DP1 lotto.sedt5.width=40*DP1 lotto.sedt5.left=140*DP1 lotto.sedt5.top=70*DP1
 lotto.sedt5.text="5"
 lotto.sedt5.alignment="taLeftJustify"
 lotto.sedt5.Font.Style="fsBold" lotto.sedt5.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sedt6 -----
 lotto.sedt6=createEdit(lotto.spnl2)
 lotto.sedt6.AutoSize=false
 lotto.sedt6.height=22*DP1 lotto.sedt6.width=40*DP1 lotto.sedt6.left=140*DP1 lotto.sedt6.top=100*DP1
 lotto.sedt6.text="30"
 lotto.sedt6.alignment="taLeftJustify"
 lotto.sedt6.Font.Style="fsBold" lotto.sedt6.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.scbox -----
 lotto.scbox=createCheckBox(lotto.spnl2)
 lotto.scbox.AutoSize=true
 lotto.scbox.height=21*DP1 lotto.scbox.width=70*DP1 lotto.scbox.left=235*DP1 lotto.scbox.top=40*DP1
 lotto.scbox.caption="Confirm"
 lotto.scbox.Cursor = -21
 lotto.scbox.Font.Style="fsBold" lotto.scbox.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sbtn1 -----
 lotto.sbtn1=createButton(lotto.spnl2)
 lotto.sbtn1.AutoSize=false
 lotto.sbtn1.height=25*DP1 lotto.sbtn1.width=139*DP1 lotto.sbtn1.left=92*DP1 lotto.sbtn1.top=135*DP1
 lotto.sbtn1.caption="Start"
 lotto.sbtn1.Font.Style="fsBold" lotto.sbtn1.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.smemo1 -----
 lotto.smemo1=createMemo(lotto.spnl2)
 lotto.smemo1.AutoSize=false
 lotto.smemo1.height=245*DP1 lotto.smemo1.width=300*DP1 lotto.smemo1.left=10*DP1 lotto.smemo1.top=170*DP1
 lotto.smemo1.Color=5828351
 lotto.smemo1.Font.Style="fsBold" lotto.smemo1.Font.Size=10*DP1
 lotto.smemo1.ScrollBars="ssAutoBoth" lotto.smemo1.wordWrap=false
 -----------------------
 ----------------------- lotto.slbl5 -----
 lotto.slbl5=createLabel(lotto.spnl2)
 lotto.slbl5.AutoSize=false
 lotto.slbl5.height=24*DP1 lotto.slbl5.width=120*DP1 lotto.slbl5.left=186*DP1 lotto.slbl5.top=100*DP1
 lotto.slbl5.caption="0  : Completed "
 lotto.slbl5.alignment="taLeftJustify"
 lotto.slbl5.Font.Style="fsBold" lotto.slbl5.Font.Size=10*DP1
 lotto.slbl5.OptimalFill=true
 -----------------------
 ----------------------- lotto.sedt6 -----
 lotto.sedt7=createEdit(lotto.spnl2)
 lotto.sedt7.AutoSize=false
 lotto.sedt7.height=22*DP1 lotto.sedt7.width=300*DP1 lotto.sedt7.left=10*DP1 lotto.sedt7.top=422*DP1
 lotto.sedt7.text=""
 lotto.sedt7.alignment="taLeftJustify"
 lotto.sedt7.Font.Style="fsBold" lotto.sedt7.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sbtn2 -----
 lotto.sbtn2=createButton(lotto.spnl2)
 lotto.sbtn2.AutoSize=false
 lotto.sbtn2.height=25*DP1 lotto.sbtn2.width=140*DP1 lotto.sbtn2.left=10*DP1 lotto.sbtn2.top=452*DP1
 lotto.sbtn2.caption="Print List"
 lotto.sbtn2.Font.Style="fsBold" lotto.sbtn2.Font.Size=10*DP1
 -----------------------
 ----------------------- lotto.sbtn3 -----
 lotto.sbtn3=createButton(lotto.spnl2)
 lotto.sbtn3.AutoSize=false
 lotto.sbtn3.height=25*DP1 lotto.sbtn3.width=145*DP1 lotto.sbtn3.left=165*DP1 lotto.sbtn3.top=452*DP1
 lotto.sbtn3.caption="Clear List"
 lotto.sbtn3.Font.Style="fsBold" lotto.sbtn3.Font.Size=10*DP1
 -----------------------
 --############################################################################--
 lotto.smbtn1.OnClick=function()
 sfrm1.WindowState = "wsMinimized"
 end
 
 lotto.smbtn2.OnClick=function()
 closeCE()
 return caFree
 end
 --############################################################################--
 
 lotto.sbtn1.Caption="Start"
 
 for i,k in pairs(lotto) do
 aa11 = string.sub(i,1,4)
 if aa11=="sedt" then
 lotto[i].OnClick=function() lotto[i].Text="" end
 lotto[i].Text=""
 lotto[i].Color=16776960
 if i~="sedt7" then
 lotto[i].OnChange=function(sender)
 local s=sender.Text
 if s=='' then return end
 local b=tonumber(sender.Text)
 if b==nil then
 sender.Text=""
 showMessage("Please write a number!")
 end
 end
 end
 end
 end
 
 sfrm1.Visible=true
 sfrm1.setLayeredAttributes(0x000100, 255, LWA_COLORKEY | LWA_ALPHA )
 sfrm1.Color=0x000100
 
 if ftim1 then ftim1.Destroy() ftim1=nil end
 ftim1=createTimer(MainForm) ftim1.Interval=100
 ftim1.Enabled=false
 
 local fnres1 = {}
 local fnres2 = {}
 local listTbl = {}
 
 function clear1(t)
 for k in pairs(t) do
 t[k] = nil
 end
 end
 
 function itemCheck(tbl)
 local hash = {}
 local res = {}
 for _,v in ipairs(tbl) do
 if (not hash[v]) then
 res[#res+1] = v
 hash[v] = true
 end
 end
 return res
 end
 --------------------------------------------------------------------------------
 
 function itemCheck1(tbl,st)
 local res = 0
 for _,v in pairs(tbl) do
 if v==st then
 res=tonumber(res) + 1
 end
 end
 return res
 end
 
 function checkTbl1(tbl)
 aa44 = 0
 aa55 = 0
 ltbl1 = {}
 ltbl2 = {}
 local stbl = itemCheck(tbl)
 for _,v in pairs(stbl) do
 aa22 = itemCheck1(tbl,v)
 aa55=aa22 aa44=v --end
 aa66 = {aa55,aa44}
 table.insert(ltbl2, aa66)
 end
 table.sort(ltbl2, function(a,b) return a[1] > b[1] end)
 for i=1, tonumber(lotto.sedt5.Text) do
 print(ltbl2[i][1],ltbl2[i][2])
 table.insert(ltbl1, {ltbl2[i][1],ltbl2[i][2]})
 end
 table.sort(ltbl1, function(a,b) return a[2] < b[2] end)
 res1 = ""
 for i=1, tonumber(lotto.sedt5.Text) do
 res1 = res1..ltbl1[i][2].." ("..ltbl1[i][1]..")".."   "
 end
 lotto.sedt7.Text = res1
 end
 
 lotto.sedt1.Text = 1
 lotto.sedt2.Text = 34
 lotto.sedt5.Text = 5
 lotto.sedt6.Text = 10
 
 function startMaxVal()
 local listTbl = {}
 for i,k in pairs(fnres1) do
 for word in k:gmatch("%w+") do
 table.insert(listTbl, tonumber(word))
 end
 end
 aa55 = checkTbl1(listTbl)
 end
 --------------------------------------------------------------------------------
 
 ftim1.OnTimer=function()
 aa5 = ""
 local var = ""
 local var1 = ""
 local aa1 = 0
 if #fnres1==tonumber(lotto.sedt6.Text) then
 startMaxVal(tbl)
 ftim1.Enabled=false
 for i,k in pairs(fnres1) do
 if i < 10 then var = '0'..i else var = i end
 lotto.smemo1.Lines.Add(var..") "..k)
 --print(i,k)
 end
 lotto.sbtn1.Caption="Start"
 else
 for j=1, tonumber(lotto.sedt5.Text) do
 aa1 = math.random(tonumber(lotto.sedt1.Text),tonumber(lotto.sedt2.Text))
 fnres2[j] = aa1
 end
 aa2 = itemCheck(fnres2)
 if #aa2==tonumber(lotto.sedt5.Text) then
 table.sort(fnres2)
 for l,k in pairs(fnres2) do
 if k < 10 then var1 = "0"..k else  var1 = k end
 aa5 = aa5 .. " " .. var1
 end
 if lotto.scbox.State==1 then
 aa6 = math.random(tonumber(lotto.sedt3.Text),tonumber(lotto.sedt4.Text))
 aa5 = aa5 .. " + " .. aa6
 end
 fnres1[#fnres1 + 1] = aa5
 lotto.slbl5.Caption=#fnres1 .. "  : Completed "
 clear1(fnres2)
 else
 clear1(fnres2)
 end
 end
 end
 
 lotto.sbtn1.OnClick=function()
 if ftim1.Enabled==false then
 if lotto.sedt1.Text~="" and lotto.sedt2.Text~="" and lotto.sedt5.Text~="" and lotto.sedt6.Text~="" then
 clear1(fnres1) clear1(fnres2)
 lotto.sbtn1.Caption="Wait!"
 ftim1.Enabled=true
 else
 showMessage("Please write the required data completely!")
 lotto.sbtn1.Caption="Start"
 ftim1.Enabled=false
 end
 else
 lotto.sbtn1.Caption="Start"
 ftim1.Enabled=false
 end
 end
 
 lotto.scbox.OnChange=function()
 if lotto.scbox.State==1 then
 if lotto.sedt3.Text=="" or lotto.sedt4.Text=="" then
 showMessage("Please write the starting and\nending values in the relevant boxes!")
 lotto.scbox.State=0
 end
 end
 end
 
 lotto.sbtn3.OnClick=function()
 lotto.smemo1.Clear()
 end
 
 lotto.sbtn2.OnClick=function()
 path = TrainerOrigin or MainForm
 name = "loto_"..os.time()..".txt"
 pth = path..name
 if pth then
 sl = createStringList()
 sl.Text=lotto.smemo1.Lines.Text
 sl.saveToFile(pth)
 sl.Destroy()
 shellExecute(pth)
 end
 end
 | 
 
 If there is a lotto type you would like to add, please specify it in the comments.
 
 Until we come up with another crazy idea, enjoy it!
 _________________
 
 |  |