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Tracking sound events

 
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User100
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Joined: 10 Nov 2018
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PostPosted: Thu Nov 03, 2022 6:19 pm    Post subject: Tracking sound events Reply with quote

I'm trying to disable a specific sound in a game.
I know the name of the sound, and found it in some string table.
But when I try to track the address to the sound string I never get any hits (even though the sound plays).
I suspect that it probably reads the sound addresses at startup, and then keeps the pointers.

I have a rough idea of what code is activating it, but the audio plays with quite a bit of a delay, so it's tough to track down what's actually triggering it.

Any ideas how I can track down where the sound is activated?
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