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trying to understand .PTR vs .scandata difference

 
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psxyojscdllxx
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PostPosted: Tue May 24, 2022 4:29 am    Post subject: trying to understand .PTR vs .scandata difference Reply with quote

so

forum.cheatengine.org/viewtopic.php?t=602561

is possibly referring to my question, but i didn't really get the explanation of what .scandata (pointermap) does differently

to my understanding the .PTR just stores a list of pointers, which can be loaded in the "Pointer Scan" window. .scandata pointermaps can't be loaded there, and when using it to compare to other pointermaps you need to associate with the address with which the pointermap was generated.

so what is the deal with .scandata?

also, when you rescan (ctrl+r) in the "Pointer Scan" window, can you filter for an address range instead of only an exact address?
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Dark Byte
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PostPosted: Tue May 24, 2022 6:18 am    Post subject: Reply with quote

.PTR stores a list of pointerpaths that end up in the final destination that you wish (baseaddress of pointer, followed by offsets)

scandata is a list of all the pointers in the target process. Not paths, just raw pointers

the scandata is used to generate the .PTR list., You can close the game, or never even have installed the game, and do a pointerscan with the scandata. You just need an address to scan for (hence the reason the address at the time the map was generated is needed)

If you do a scan with a secondary scandata present you can save your harddisk (and time) by not writing results that are invalid according to the secondary scandata file

And no, rescan does not support range, except the "readable" and "unreadable" 'range'

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psxyojscdllxx
How do I cheat?
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PostPosted: Tue May 24, 2022 12:27 pm    Post subject: Reply with quote

oh, so it just dumps everything in memory that is a valid address into the .scandata file and then does a pointerscan using that?
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