section94 How do I cheat?
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Joined: 26 Jan 2022 Posts: 3
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Posted: Wed Jan 26, 2022 6:10 pm Post subject: Assassins Creed Odyssey: need to reduce ability points |
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Copy paste from my fearless forum post incoming which sums up the problem:
"I have a small problem. I had previously maxed out all the ability points with EXP multipliers. With the new corfu update, I played again and gained 2 more which are now unspendable. So I have 114 unspent abilities if I reset them instead of the 112 needed. I am essentially trying to reduce my abilitiy points by two. I tried everything I could think of.
The "ignore ability points" cheat does not actually modify the real number of points you have. I have tried both decreasing the "obtained" count and increasing the "spent" count and after a save reload it always reverts back to that damned 114.
I also tried to detect the values myself with scans. Same thing. Nothing is permanent. Same as it was with the map booster pack which needed to be reapplied every time. I mean I know CE modifies a NON-permanent memory by definition but then how are all the other stuff we get (like armor and weapons) permanently unlocked after the hash input (get_item etc)? It is probably a noob question I know but I would love to understand it better.
Anyway, is there a way I can permanently decrease my ability points by 2?"
I know very little when it comes to Cheat Engine as you can probably tell. I am using a table I found which has an "ignore ability points" cheat with the following description:
"ignore ability points
- you can learn abilities regardless of your current ability points.
- on-screen ability points still drop until it reaches zero when you learn skills.
- pointers to the ability points can be found after you activated the script, in case you want to edit it manually. access Abilities menu to populate the pointers."
As you can see in the screencap in the abilities obtained vs spent there is a difference of 2 which I want to eliminate in some way. Sadly changing either (-2 obtained or +2 spent) doesn't "stick". When I reload the save game it reverts back. Sure I can freeze them while CE is active but I don't want to have to open CE every time.
Are those "just display values" like I have seen is some similar posts around the web? The "abilities obtained" address is pointer as reported by CE but it still doesn't change anything permanently.
What can I do to make the change in those values persistent?
Also: the values are definitely not server-side and it doesn't matter whether I start the game in online or offline mode.
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