Posted: Thu Jul 29, 2021 12:35 am Post subject: the hacking of "rain bullets" function
A term used to define a hack that lets a person shoot more than one bullet at a time (effectively a long range shotgun), most commonly seen in FPS games. Named ‘Rain Bullets’ after a well known player named ‘Rain’ was exposed for using them in tournaments. ----google
I saw a hacking feature called "Bullet Rain". There are video tutorials on Google. This function can be realized by changing rifles such as shotguns and searching for the specific number of bullets fired each time.
My question is how to implement this hack function in a game without a shotgun.
It would depend on how it's implemented in the game's code. For example in the borderlands games in the weapon structure there is a projectiles setting. And you can find the weapons clip ammo to find the structure then compare one with a single projectile with one that has multiple projectiles to find the setting. But in some games it uses a different setting for that and won't be in the weapon structure, so you'd need to find where it decreases the ammo and follow it back to find where the number of projectiles comes from. So for the second method you need a decent understanding of assembly and reversing. _________________
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