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Tr1gun87 Cheater
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Joined: 17 May 2017 Posts: 27
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Posted: Wed Mar 10, 2021 3:02 pm Post subject: activate mono features |
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hello
after an update of the game
when i enable the activate mono feature option i get an output with this code:
Code: | monoIL2CPPSymbolEnum
parsing Assembly-CSharp.dll(1/52)
parsing mscorlib.dll(2/52)
parsing System.Configuration.dll(3/52)
parsing Mono.Security.dll(4/52)
parsing System.Xml.dll(5/52)
parsing System.dll(6/52)
parsing System.Core.dll(7/52)
parsing UnityEngine.SharedInternalsModule.dll(8/52)
parsing UnityEngine.CoreModule.dll(9/52)
parsing UnityEngine.PhysicsModule.dll(10/52)
parsing UnityEngine.SubsystemsModule.dll(11/52)
parsing UnityEngine.TextRenderingModule.dll(12/52)
parsing UnityEngine.AssetBundleModule.dll(13/52)
parsing UnityEngine.AudioModule.dll(14/52)
parsing UnityEngine.GridModule.dll(15/52)
parsing UnityEngine.IMGUIModule.dll(16/52)
parsing UnityEngine.ImageConversionModule.dll(17/52)
parsing UnityEngine.InputLegacyModule.dll(18/52)
parsing UnityEngine.Physics2DModule.dll(19/52)
parsing UnityEngine.TextCoreModule.dll(20/52)
parsing UnityEngine.UnityWebRequestModule.dll(21/52)
parsing UnityEngine.XRModule.dll(22/52)
parsing UnityEngine.AIModule.dll(23/52)
parsing UnityEngine.AndroidJNIModule.dll(24/52)
parsing UnityEngine.AnimationModule.dll(25/52)
parsing UnityEngine.DirectorModule.dll(26/52)
parsing UnityEngine.InputModule.dll(27/52)
parsing UnityEngine.ParticleSystemModule.dll(28/52)
parsing UnityEngine.ScreenCaptureModule.dll(29/52)
parsing UnityEngine.TerrainModule.dll(30/52)
parsing UnityEngine.TilemapModule.dll(31/52)
parsing UnityEngine.UIElementsModule.dll(32/52)
parsing UnityEngine.UIModule.dll(33/52)
parsing UnityEngine.UnityAnalyticsModule.dll(34/52)
parsing UnityEngine.UnityWebRequestWWWModule.dll(35/52)
parsing UnityEngine.VFXModule.dll(36/52)
parsing UnityEngine.VRModule.dll(37/52)
parsing UnityEngine.VideoModule.dll(38/52)
parsing UnityEngine.dll(39/52)
parsing Opencoding.Shared.dll(40/52)
parsing Opencoding.LogHistory.dll(41/52)
parsing System.Runtime.Serialization.dll(42/52)
parsing Newtonsoft.Json.dll(43/52)
parsing Opencoding.CommandHandlers.dll(44/52)
parsing P31RestKit.dll(45/52)
parsing UnityEngine.UI.dll(46/52)
parsing Opencoding.Console.dll(47/52)
parsing Unity.TextMeshPro.dll(48/52)
parsing Unity.Timeline.dll(49/52)
parsing Xpand.dll(50/52)
parsing websocket-sharp.dll(51/52)
parsing Assembly-CSharp-firstpass.dll(52/52)
parsing Assembly-CSharp.dll(53/52)
all symbols loaded
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i noticed that the game doesn't have anymore the Assembly-CSharp.dll file in the folder
i don't see anymore the "show dll loaded" option on CE too and i can't fix my scripts error with the dll calls
any hint where i should check? or what info you need for help?
i noticed a new file called GameAssembly.dll but if i try to open it with ilspy or similar softwares doesn't give results
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Dark Byte Site Admin
Reputation: 468
Joined: 09 May 2003 Posts: 25707 Location: The netherlands
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Posted: Wed Mar 10, 2021 3:47 pm Post subject: |
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that's because there is no IL code (it's il2cpp)
You'll have to do with code injection
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Tr1gun87 Cheater
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Joined: 17 May 2017 Posts: 27
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Posted: Wed Mar 10, 2021 4:08 pm Post subject: |
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Dark Byte wrote: | that's because there is no IL code (it's il2cpp)
You'll have to do with code injection |
i was using a function with
call mono-2.0-bdwgc.mono_get_root_domain
where i changed the mono with the correct name from the dlls...
how i can know what i should use now?
(for read the statics from a class)
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SMACarthur How do I cheat?
Reputation: 0
Joined: 11 Mar 2021 Posts: 0
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Posted: Thu Mar 11, 2021 8:34 am Post subject: |
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Tr1gun87 wrote: | Dark Byte wrote: | that's because there is no IL code (it's il2cpp)
You'll have to do with code injection |
i was using a function with
call mono-2.0-bdwgc.mono_get_root_domain
where i changed the mono with the correct name from the dlls...
how i can know what i should use now?
(for read the statics from a class) |
Call mono? 1st time hear about it
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