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Cheat Engine v7.x Bugs?

 
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AmyGrrl
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PostPosted: Thu Jan 28, 2021 4:11 pm    Post subject: Cheat Engine v7.x Bugs? Reply with quote

I have Cheat Engine v7.2 and was working on making a trainer. I was pretty sure there was nothing wrong with my lua scripting. However after 20-30 minutes I would always get a divide by zero or integer error every time and the code would stop running. After looking over my lua code multiple times. I was starting to think the problem was with Cheat Engine v7.x so I meant and installed Cheat Engine v6.8.3 and I have ran my trainer for 5 hours now and haven't had a single error. So now I believe Cheat Engine v7.x has bugs. I also been having a problem with Cheat Engine v7.x where if you use the Form Editor and then save what you are doing. Then try to make more changes or try to add more lua code. It won't save any of the changes. So I after I save the first time I have to close and reload it so I can make more changes.
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Dark Byte
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PostPosted: Thu Jan 28, 2021 4:29 pm    Post subject: Reply with quote

try adding this to your code (once at start) and see if it still happens
Code:

gc_setPassive(false)
gc_setActivate(false, 10000, 10000)


I can not reproduce the form issue in 7.2, are you sure that's not on 7.1 ? (When you save in 7.2 the editor will explicitly save the formstate and stop the editing state, so you have to restart the edit for that form. it's not possible to accidentally continue editing)

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AmyGrrl
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PostPosted: Thu Jan 28, 2021 5:02 pm    Post subject: Reply with quote

OK.. I added that code to the very top of my lua code. and started running it. Will update in a few hours if I get the same error or not. And it looks like maybe the save issue I was having has been fixed in 7.2.. I was using 7.1 and had updated to 7.2 about 2-3 weeks ago... so it was 7.1 that seems to have the issue. I just assume if was still in 7.2. If it occurs again. I will see if I can make it reproducible.
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Dark Byte
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PostPosted: Thu Jan 28, 2021 6:31 pm    Post subject: Reply with quote

In case the error still occurs:

what kind of trainer is it? a 32-bit target or a 64-bit?
Does it happens if it's just a .cetrainer ?

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AmyGrrl
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PostPosted: Thu Jan 28, 2021 7:33 pm    Post subject: Reply with quote

Nope that didn't fix the issue. It just takes longer for the error to happen. I'm just going to stick with Cheat Engine 6.8.3. If you do want to take a look at it. I can PM my trainer CT file.
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Dark Byte
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PostPosted: Fri Jan 29, 2021 3:37 am    Post subject: Reply with quote

Sure you can pm me a link to the CT

Does the game need to be running or is just having it open enough?


(does your table use async record or threads ?)

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