Posted: Tue Jan 12, 2021 6:45 pm Post subject: Unity - Monitoring Assembly-CSharp.dll calls.
I wondered of there is it a simple way to monitor all calls to all methods detected by mono dissector/.net info in assembly-csharp.dll?
I wanted to run it during critical section (Ie. obtaining an item) to see what classes and methods are in use, since the game I'm looking into has what feels like 3000 classes and I can't find what I'm looking for.
I hope I didn't break some rules by writing this as my first post.
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