The resolution of timers is limited by that of the system timer, which is generally about 10-16ms. Fine for 60fps (16.6 ms per frame), but not for 144fps (6.9 ms per frame).
It would be best to hook into the game's rendering engine if you need to sync with fps. _________________
I don't know where I'm going, but I'll figure it out when I get there.
The resolution of timers is limited by that of the system timer, which is generally about 10-16ms. Fine for 60fps (16.6 ms per frame), but not for 144fps (6.9 ms per frame).
It would be best to hook into the game's rendering engine if you need to sync with fps.
i see.
Thank you both.
And yes i mean fps toggling makes some scripts LAG - like not do stuff in time. _________________
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