QuarryTen Newbie cheater
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Joined: 25 Aug 2019 Posts: 19
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Posted: Mon Nov 30, 2020 10:24 am Post subject: Problem with Unreal Engine and Symbols |
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The game in regards to this topic is Dragon Ball Z Kakarot.
I can perform typical functions like scanning for intended values and freezing those values, however when it comes to storing, say, the address of register into a symbol, it crashes the game.
My goal is to store the register of current characters' stats into a symbol.
The game deals with doubles and storing doubles in xmm registries, likes of which I'm not too familiar with, so I was wondering if anyone who's familiar with Unreal or this game in particular would be able to shed light on my situation.
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