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Feasibility of a Cheat Engine-powered universal deep learner

 
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sgjd01
How do I cheat?
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Joined: 21 Oct 2020
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Location: The US

PostPosted: Wed Oct 21, 2020 9:18 pm    Post subject: Feasibility of a Cheat Engine-powered universal deep learner Reply with quote

By programming a deep learner (probably from scratch) to look at the pixels on the screen of a game (and likely downscale them), then giving it a menu where the end user could select computer keys that affect gameplay but also values from the game's memory hooked from cheat engine to signify punishment, reward, etc, would it be possible to make a deep learning template that could in theory be applied to any game? For example you could hook a health value and mark it as a punishment whenever that value hits 0
I'm a decent programmer but not good enough to know if this would work, i've made trainers before with cheat engine and done other side projects but haven't messed around with deep learning and the possibility of it and CE being compatible with each other
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