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Cheat Engine 7.1 Text Problem

 
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WALLED
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PostPosted: Mon Oct 12, 2020 2:04 am    Post subject: Cheat Engine 7.1 Text Problem Reply with quote

When I try to do a generic trainer, after I add a new hotkey the text shows like that

https: //i.imgur. com/H7J8XUN.png

If i try to modify it, after I add another hotkey, the text shows like this again.

Any idea how can i fix it?
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Corroder
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PostPosted: Mon Oct 12, 2020 2:21 am    Post subject: Reply with quote

On trainer generator go to 'Design userinterface manually' then try fix the font of TCheat manually.
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PostPosted: Mon Oct 12, 2020 4:14 am    Post subject: Reply with quote

Corroder wrote:
On trainer generator go to 'Design userinterface manually' then try fix the font of TCheat manually.


How can i call another form?

For example, i created a button, and if u click on the button, the Form2 will be opened. If you go to table>UDF2, you can see the forms you got. And i want to call the UDF2 from the UDF1 form.
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Corroder
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PostPosted: Mon Oct 12, 2020 4:28 am    Post subject: Reply with quote

Code:
UDF2.Hide()
UDF1.Show()

function UDF1_CEButton1Click(sender)
 UDF2.Show()
end

function UDF2_CEButton1Click(sender)
 UDF2.Hide()
end

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WALLED
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PostPosted: Mon Oct 12, 2020 4:38 am    Post subject: Reply with quote

Corroder wrote:
Code:
UDF2.Hide()
UDF1.Show()

function UDF1_CEButton1Click(sender)
 UDF2.Show()
end

function UDF2_CEButton1Click(sender)
 UDF2.Hide()
end


It says

Error:[string "UDF1.Show();
..."]:2: attempt to index a nil value (global 'CETrainer')

And also, i mean the form i need to call is from the Table > CETrainer, because the CETrainer is a generic trainer, and i can't create a generic trainer from the main (UDF1) form.
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Corroder
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PostPosted: Mon Oct 12, 2020 9:01 am    Post subject: Reply with quote

I don't believe this!!. UDF1 and UDF2 or whatever are just the name of FORM.
So, I don't know what is your form name, CETrainer or what ever name you used for the form.

Finally, if you want to call your form via another form then when your trainer loaded:

1. Set your main form (Which you use to call other form) as visible / show()
2. Set the second form to hide

myMainForm.Show() or CETrainer.Show()
myOtherForm.Hide() or UDF2.Hide()

3. Let say you have a button on YOUR MAIN FORM then:

mybutton.OnClick = function()
myOtherForm.Show() or UDF2.Show()
end

That's all
If you still not get these, then I am give up

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