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pursuited357 Cheater
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Joined: 23 Sep 2020 Posts: 26
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Posted: Fri Sep 25, 2020 12:48 am Post subject: How do I just show text via D3D? |
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Ive been playing with the code from:
forum.cheatengine.org/viewtopic.php?t=552281
I modified it to display what I want (in a timer), but I just want text to display my coordinates. I dont need a menu or options or even a background really.
I dont know how to make it not show the background from that post.
This is what I got thus far which is just my putting in "yourxalue".
It does show my text, but the background is garbage and the text is odd..
Everytime I change anything for the background stuff I get errors.
So how do I get rid of the background and just show my text?
Code: |
strings_add(getAutoAttachList(), "MyGame.exe")
background=createPicture()
bmp=picture_getBitmap(background);
graphic_setHeight(bmp,1)
graphic_setWidth(bmp,1)
c=rasterimage_getCanvas(bmp)
canvas_setPixel(c,0,0,0xff0000)
highlighter=createPicture()
bmp=picture_getBitmap(highlighter);
graphic_setHeight(bmp,1)
graphic_setWidth(bmp,1)
c=rasterimage_getCanvas(bmp)
canvas_setPixel(c,0,0,0x0000ff)
d3dhook_initializeHook()
bgtexture=d3dhook_createTexture(background)
bgsprite=d3dhook_createSprite(bgtexture);
d3dhook_renderobject_setX(bgsprite, -1) --center it horizontally
d3dhook_sprite_setWidth(bgsprite,200)
d3dhook_sprite_setHeight(bgsprite,200)
highlightertexture=d3dhook_createTexture(highlighter)
hlsprite=d3dhook_createSprite(highlightertexture)
d3dhook_renderobject_setVisible(hlsprite, false) --don't show it just yet
d3dhook_renderobject_setX(hlsprite, -1) --center (so matches with the background)
d3dhook_sprite_setWidth(hlsprite,200)
font=createFont()
fontmap=d3dhook_createFontmap(font)
lineheight=d3dhook_texture_getHeight(fontmap) --fontmap inherits from texture so this can be used
d3dhook_sprite_setHeight(hlsprite,lineheight) --make the highlightr the same height as a textline
Option1=d3dhook_createTextContainer(fontmap,-1,50, yourxvalue)
Option2=d3dhook_createTextContainer(fontmap,-1,50+lineheight, youryvalue)
Option3=d3dhook_createTextContainer(fontmap,-1,50+lineheight*2, yourzvalue)
function setHighlighterToSelectedOption()
d3dhook_renderobject_setY(hlsprite, 50+lineheight*(selectedOption-1))
end
--setHighlighterToSelectedOption()
d3dhook_renderobject_setVisible(hlsprite, true) |
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25805 Location: The netherlands
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Posted: Fri Sep 25, 2020 3:24 am Post subject: |
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remove
Code: |
bgtexture=d3dhook_createTexture(background)
bgsprite=d3dhook_createSprite(bgtexture);
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Do not ask me about online cheats. I don't know any and wont help finding them.
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pursuited357 Cheater
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Joined: 23 Sep 2020 Posts: 26
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Posted: Fri Sep 25, 2020 5:58 am Post subject: |
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Ok that worked...
Now I modified it to display my coords properly, but if I put it in a timer to keep it displaying the text keeps overlapping.
So how do I erase the previous text so that during the time it keeps showing the coords? Instead of constantly putting the text over each other. |
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25805 Location: The netherlands
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Posted: Fri Sep 25, 2020 6:09 am Post subject: |
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textContainerObject.Text=newtext _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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pursuited357 Cheater
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Joined: 23 Sep 2020 Posts: 26
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Posted: Sun Sep 27, 2020 12:18 am Post subject: |
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Hey thx again DB, as usual worked again! |
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