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		the_Natrual Guest
 
 
 
 
 
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				 Posted: Mon Jan 28, 2013 7:20 pm    Post subject: BL2 Cheat problems | 
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				Ok so i downloaded a few CT files for Cheat engine and im having two problems...
 
1) One of them upon loading asks if i want to run scrips and i hit yes and it says "not valid cheat table" so where it shows Active/description/adress/type/value there are two things there. one of them is  !for problems with {enable} please close the game down completely and try again 
 
AND the other thing that shows up in there is {enable} over in  the value section it says script so i click on that and it opens the auto assemble script section and it says " error in line 51 (borderlands2.exe"+CABC18) : this address specifier is not valid
 
 
problem 2) i found a CT file that works but i cant check the some of the box's so IE (B) will represent a check box
 
(B) - global
 
     (B) - Badass
 
          (B) - Badass bonus
 
                (B) - Crit hit damage 
 
I cant click on any box's in the 4th section other boxs in the same 4th line over if that makes sense 
 
 
I ALSO cant change the Values... like money, golden key ect and dont know why.
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		mgr.inz.Player I post too much
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  Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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		the_natrual Guest
 
 
 
 
 
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				 Posted: Mon Jan 28, 2013 7:49 pm    Post subject:  | 
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				im on a mac so using that version.
 
also in the address is says P->????????
 
and value says ??
 
do i need to change address to (up near the top it shows what process is open and has a number like 000456acd1-borderlands2
 
do i put that into the address slot?
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		the_natrual Guest
 
 
 
 
 
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				 Posted: Mon Jan 28, 2013 7:51 pm    Post subject:  | 
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				im on "cheat engine 6.x mac v5 beta ( was the most current / only version for mac i could find )
 
Hoping i can still use this ><
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		the_natrual Guest
 
 
 
 
 
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				 Posted: Mon Jan 28, 2013 8:04 pm    Post subject:  | 
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				I got that Container file you linked and when i open Cheat engine and accept it to run the script it says 
 
 
 Error executing this tables lua script: [controlMainForm= getMainForm()..."]:1: attempt to call global 'getMainForm' (a nill value)
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		the_natrual Guest
 
 
 
 
 
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				 Posted: Mon Jan 28, 2013 8:51 pm    Post subject:  | 
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				| bump
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		whocaresreally Guest
 
 
 
 
 
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				 Posted: Tue Jan 29, 2013 1:43 am    Post subject:  | 
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				| anyone figured this out?
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		lcastro Guest
 
 
 
 
 
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				 Posted: Mon Aug 24, 2020 12:03 pm    Post subject:  | 
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				 	  | whocaresreally wrote: | 	 		  | anyone figured this out? | 	  
 
 
getMainForm is not supposed to be changed, if you changed MainForm name, don't change the code getMainForm.
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