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Regarding Mono structures and pointers

 
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Selecta
How do I cheat?
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Joined: 07 Aug 2020
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PostPosted: Fri Aug 07, 2020 4:31 pm    Post subject: Regarding Mono structures and pointers Reply with quote

Hi, I'm very new to Cheat engine and game hacking in general.
I'm currently reversing a Unity game and I found the structure disssect and mono dissect feature very useful but I'm confused as to how I'm supposed to use it when combining it with pointer scans.

Lets say I'm reversing a particular struct, this struct has a few hundred values.
I did the usual setup with pointer scans and found a static address of one of the values in the struct, but when I view the structure in structure view window and select "Add to address list" from the menu, it saves the values as a regular value and not a pointer, so I have to manually go and change the value to the proper static one.
Just wanted to know if there's a way to automate the process?

Edit: After a little bit more refined searching I've found this thread: forum.cheatengine.org/viewtopic.php?p=5745296&sid=9a030ac1ae9bc994ac13edf2572305fc
Which solves my problem, sorry about this ^^
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Csimbi
I post too much
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Joined: 14 Jul 2007
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PostPosted: Sat Aug 08, 2020 12:32 am    Post subject: Reply with quote

In mono, pointer scan is a moot point.
Just do basic debugging then use the dissectors built into CE's - much faster and efficient.
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