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How to write an "active"cheat Inf_resource,inf_amm

 
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MichaelLee01
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Joined: 07 Apr 2020
Posts: 37

PostPosted: Fri Jul 10, 2020 5:54 am    Post subject: How to write an "active"cheat Inf_resource,inf_amm Reply with quote

Usually cheat only take effect upon value changes.For example,Inf_ammo you have to fire once to see the effect.
But How to wirte an "active"cheat?For example,Inf_items,I want the value change to maximum right after I active the cheat.Not after using an item.
Can I ask how to accomplish it?
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