Posted: Thu Jun 18, 2020 10:42 am Post subject: Autosplitter not finding right address from pointer path
I am trying to make a basic autosplitter for a game but am having trouble loading the right address in the script. I attached the pointer path that I am using in the first screenshot. In my code I try loading that in with the base module "THREADSTACK0" and the following offsets. When I try to use this, however, the value of numLevels is always 0, which makes me think that the script is not locating the correct address. The pointer path is definitely correct as it updates to the right value every time it is supposed to change. What did I do wrong?
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