Posted: Sat Jun 13, 2020 6:25 pm Post subject: Can't find value for completed levels
Hi, I am trying to make an autosplitter for the game Eat Girl and am having trouble finding the value for the number of levels the user has completed. I have attached an image of the related code that shows the local variable (it was programmed in Lua). I have tried to find this value using 4 bytes, byte, float, and double and couldn't find anything. I also tried it with exact values and increasing unknown value. If someone could help me out with this I would really appreciate it.
numberOfLevelsCompleted is a local- that value's lifetime is ephemeral.
You'll need to derive it from self.isLevelComplete as that function does. Or maybe the return value gets cached somewhere, but if it were, you probably would've found it already.
You could find the function and hook it (either through Lua injection or AA injection), but I'm not sure how legal that would be for speedruns. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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