Posted: Sun May 10, 2020 10:22 am Post subject: I think there's a bug in allocating memory
Something weird started happening, where the addresses are not properly set.
For example the default value of [Timer] should be 0 when memory is allocated.
But value -6.693051061E-14 is set instead
Nothing is writing/accessing that address
Worked fine 5 minutes before, nothing edited, then this happens.
Thought it might be too much or little memory allocated, but no (using $40)
Restarted game and even pc, thinking it might be a driver issue or something like that
I had this random problem once a month ago.
For example:
I have a script that checks if [AutoMoveGoto X] is 0, if so it doesn't execute the script.
The default value is now -6.693051061E-14 and when manually set to 0 it ignores that check
What is going on?!
Also the address set for OnFoot does not end with 0,4,8 or C but 2 !
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