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Array of Bytes - Dropdown Options

 
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Outlivinglife
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Joined: 21 Aug 2018
Posts: 19

PostPosted: Fri May 01, 2020 12:10 pm    Post subject: Array of Bytes - Dropdown Options Reply with quote

Let's say a character's name is: Arnold and it's stored at memory address 00839C60. And let's say the game uses 60 (Hex) = A ... 79 (Hex) = Z, 80 (Hex) = a ... 99 (Hex) = z.

To show these lines (for editting) in cheat engine, I have it showing as such:
Code:
00839C60   60
00839C61   91
00839C62   8D
00839C63   8E
00839C64   8B
00839C65   83


Using Dropdown options, I can set it to show those hex values as letters as such:
Code:
00839C60   A
00839C61   r
00839C62   n
00839C63   o
00839C64   l
00839C65   d


If I make a field with type 'Array of Bytes', starting at address 00839C60 and continuing for a length of 6, I can get it to show up as such:
Code:
00839C60   60 91 8D 8E 8B 83


Is there anyway to use Dropdown options to make it show up as such:
Code:
00839C60  A r n o l d


I feel like there is, but I'm just overlooking it. Thanks!
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mgr.inz.Player
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Location: W kraju nad Wisla. UTC+01:00

PostPosted: Fri May 01, 2020 6:37 pm    Post subject: Reply with quote

Copy paste this to main CE form (right click empty space in bottom part of CE and choose paste).

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <Description>"Special text (minus31)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$Lua}
if syntaxcheck then return end

[ENABLE]
-- TMemoryRecord.OnGetDisplayValue
local function OnGetDisplayValue_Minus31Text(memoryrecord,valuestring)
  local decodedText = ''
  local base=memoryrecord.ShowAsHex and 16 or 10 -- should work for decimalAOB and hexAOB

  for c in valuestring:gmatch('%x+') do -- %x matches 0-9 and a-fA-F
    local byte = tonumber(c,base)
    if (byte-31)&lt;=0 then break end
    decodedText=decodedText..string.char(byte-31) -- 0x60 -&gt; 0x41
  end

  return true,decodedText
end

for i=0,memrec.Count-1 do
  if memrec[i].Type==vtByteArray then -- only array of bytes
    memrec[i].OnGetDisplayValue = OnGetDisplayValue_Minus31Text
  end
end

[DISABLE]
for i=0,memrec.Count-1 do
  if memrec[i].Type==vtByteArray then -- only array of bytes
    memrec[i].OnGetDisplayValue = nil
  end
end

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Then move your memoryrecord entry (type: array of byte) inside just pasted memoryrecord/script.
Activate "Special text (minus31)" script.

I already have script which allows editing. I can share if you want.

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Outlivinglife
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Joined: 21 Aug 2018
Posts: 19

PostPosted: Sun May 03, 2020 5:48 am    Post subject: Reply with quote

Oh, boy. That looks like a confusing piece of code lol. Thanks! I'll have to implement it next time I'm on that game Razz.
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mgr.inz.Player
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PostPosted: Mon May 04, 2020 1:18 pm    Post subject: Reply with quote

Here, more confusing code. You can change the text after double clicking value in address list:
(remember that games do not like changing text length).
PS: I assumed space char is 0x3F and string termination is 0x00

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <Description>"Special text (minus31)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$Lua}
if syntaxcheck then return end
-- OldOnValueChange_Minus31Text keeps other TAddresslist.OnValueChange
-- tableWithMemrecs_Minus31Text has memoryrecords which OnValueChange should handle, also keeps decoded text

[ENABLE]
-- TMemoryRecord.OnGetDisplayValue
local function OnGetDisplayValue_Minus31Text(memoryrecord,valuestring)
  local decodedText = ''
  local base=memoryrecord.ShowAsHex and 16 or 10 -- should work for decimalAOB and hexAOB

  for c in valuestring:gmatch('%x+') do -- %x matches 0-9 and a-fA-F
    local byte = tonumber(c,base)
    if (byte-31)&lt;=0 then break end
    decodedText=decodedText..string.char(byte-31) -- 0x60 -&gt; 0x41
  end

  tableWithMemrecs_Minus31Text[userDataToInteger(memoryrecord)] = decodedText

  return true,decodedText
end

-- TAddresslist.OnValueChange
local function OnValueChange_Minus31Text(addresslist,memoryrecord)

  -- Minus31Text memrec? if decodedText=nil then this is not Minus31Text memrec
  local decodedText = tableWithMemrecs_Minus31Text[userDataToInteger(memoryrecord)]

  if decodedText~=nil then
    local base=memoryrecord.ShowAsHex and '%x ' or '%d '
    local newStr = inputQuery('Change Value (Minus31Text)', 'what value to change this to?', decodedText)
    if newStr~=nil and newStr~='' then
      local aob = ''
      newStr:gsub('.', function (c) aob=aob..string.format(base,string.byte(c)+31) end)
      memoryrecord.Value = aob..'0' -- zero terminator
    end
    return true
  else
    -- deal with other OnValueChange (if exists)
    if Old_OnValueChange_Minus31Text~=nil then return Old_OnValueChange_Minus31Text(addresslist,memoryrecord) end
  end

  return false
end

Old_OnValueChange_Minus31Text = AddressList.OnValueChange
AddressList.OnValueChange = OnValueChange_Minus31Text
tableWithMemrecs_Minus31Text = {}
for i=0,memrec.Count-1 do
  if memrec[i].Type==vtByteArray then -- only array of bytes
    memrec[i].OnGetDisplayValue = OnGetDisplayValue_Minus31Text
  end
end



[DISABLE]
AddressList.OnValueChange=Old_OnValueChange_Minus31Text
for i=0,memrec.Count-1 do
  if memrec[i].Type==vtByteArray then -- only array of bytes
    memrec[i].OnGetDisplayValue = nil
  end
end
tableWithMemrecs_Minus31Text = {}

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



PSS: @DarkByte, too bad OnValueChange is only for AddressList...


 

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