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Is it normal and fine to have 8 offsets to get address?

 
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LongBeardedLion
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PostPosted: Sun Apr 19, 2020 7:31 am    Post subject: Is it normal and fine to have 8 offsets to get address? Reply with quote

I made this post here because i couldnt find the pointer for a map position of a game, and i got helped by ParkourPenguin.

Here:

viewtopic.php?t=613888

Surprised

I followed the tutorials he mentioned plus this one i found very useful:

watch?v=nLax2kZPzFM

This one ^ is what actually got me to the address. But with 8 level pointers.

Im not very savy in cheat engine yet. But from what i understood, 8 pointers is too much?

Is it possible im doing something wrong? Or that maybe i can do it with better results?

Is having 8 pointers something bad in some way? Like it might make a script slower?

If you dont want to watch the videos, the pointer was found by "pointerscan for this address", and then open the game again get the address of the value, and then rescan until i find the value.

Pls let me know if im doing something too noob.

Thanks Razz
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ParkourPenguin
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PostPosted: Sun Apr 19, 2020 10:45 am    Post subject: Reply with quote

As I said before: if it works, it works.

8 levels might be completely normal for games made with a particular language / engine / paradigm.

Accessing pointers will generally be slower than accessing simple addresses; however, you probably won't notice it.

A better way of pointer scanning would be to use multiple pointer maps generated on different instances of the game (perhaps one after you reboot your computer), as DB showed in the video I linked. Less wasted disk space on useless results that way. But since you already found a pointer that works, it doesn't matter now.

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