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Changing values on an existing script (MGQ Paradox)

 
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Almorra
How do I cheat?
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Joined: 09 Apr 2020
Posts: 1

PostPosted: Thu Apr 09, 2020 11:22 am    Post subject: Changing values on an existing script (MGQ Paradox) Reply with quote

I have this script for MGQ Paradox but the value for the hp is set to 60 and I would like it to be set to a higher value (1000 for example).
Do you have any idea on what I should change to make it work?
Tanks for reading me.

Code:

{ Game   : MonsterGirl Quest Paradox
  Version: 1.21.00
  Date   : 2017-01-27
  Author : Ahsan Iqbal (3xd_tango)

  This script Inf. health,mana & sp
}

[ENABLE]

aobscanmodule(INJECT,RGSS301.dll,89 2C 88 5D 59 C3 F7 06 00 20 00 00)
alloc(newmem,$1000)

label(code)
label(return)
label(one)
label(two)
label(three)
label(four)
label(five)
label(player)
globalalloc(playerbas,4)

newmem:
cmp [eax+04],#1
jne code
je one

code:
  mov [eax+ecx*4],ebp
  pop ebp
  pop ecx
  jmp return

player:
  mov [eax+ecx*4],ebp
  mov [eax+34],(int)121
  mov [eax+30],(int)61
  mov [eax+2C],(int)21
 // mov [playerbas],eax
  pop ebp
  pop ecx
  jmp return

one:
cmp [eax+24],#4
jne code
je two

two:
cmp [eax+18],#0
jne code
je three

three:
cmp [eax+1C],#1
jne code
je four

four:
cmp [eax+20],#0
jne code
je five

five:
cmp [eax+98],#1
jne code
je six

six:
cmp [eax+6C],#1
jne code
je player

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 2C 88 5D 59

unregistersymbol(INJECT)
dealloc(newmem)
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