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[Solved-kinda] CheatEngine - Using Description as an Address

 
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Menoetius
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PostPosted: Sun Apr 05, 2020 1:55 pm    Post subject: [Solved-kinda] CheatEngine - Using Description as an Address Reply with quote

Not sure how to phrase this and I remember being able to do it with my Risk of Rain Trainer, but how do I use the description/name given to a pointer/address as a variable for other addresses?

Ex: [img]https://prnt.sc/rtm1vs[/img]

Thank you kindly

[Edit]
Work around posted below

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Last edited by Menoetius on Sun Apr 05, 2020 8:59 pm; edited 1 time in total
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panraven
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PostPosted: Sun Apr 05, 2020 3:19 pm    Post subject: Reply with quote

If you want to:
continually copying the Value of memory record 1 with Address 1 to
memory record 2 with Address 2 automatically


1. freeze memory record 2
2. set memory record 2 Value as (-memory record 1's Description-).
Beginning ( and ending ) matter.

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xTnsv
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PostPosted: Sun Apr 05, 2020 3:42 pm    Post subject: Reply with quote

I could be wrong but I think you would have to use a script.
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Dark Byte
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PostPosted: Sun Apr 05, 2020 4:08 pm    Post subject: Reply with quote

that only works on beta build right now
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Menoetius
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PostPosted: Sun Apr 05, 2020 8:01 pm    Post subject: Pseudo-Solution - Allocating Global Variables Reply with quote

Dark Byte wrote:
that only works on beta build right now

What would be a simple way to use the autoassembler to:
Store vmem's location (known byte address) in a variable
Read said variable's data

I've done it before but I can't remember how, and I haven't hacked an emulator before and made a script for it.
[EDIT]
Code:

[enable]
alloc(mem, 0xFF)
globalalloc(alpha, 8)
registersymbol(alpha)
define(alpha, 01ABC090)


[disable]
dealloc(alpha)
dealloc(mem, 0xFF)


That's neat you've got that descriptor allocation in the works.
Hope that's useful for people for future reference.

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