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Mapping User Functions

 
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cjvannucci
How do I cheat?
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Joined: 06 Apr 2020
Posts: 1
Location: Arkansas

PostPosted: Mon Apr 06, 2020 12:22 am    Post subject: Mapping User Functions Reply with quote

I was wondering if there is a way to map out the code of in game user actions and interactions (battles) with the tables used to determine the outcome of interactions. The game I play seems to use some overriding random number function to derive within a degree of difference ^1-100. This applies to interactions with the daily mini-games, but mainly no player has any idea of what actually constitutes a good vs poor setup. Well nobody can say that their setup is most optimal. The game devs give us little, to no or confusing info on game dynamics. So, we have tried to match infinitesimally exact game accounts in battle through thousands and thousands of iterations using various setups but equal and lets just say their is never a TIE. [/code]
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