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After create the hotkey how bound it
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panraven
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Joined: 01 Oct 2008
Posts: 941

PostPosted: Sat Mar 07, 2020 7:34 am    Post subject: Reply with quote

dport80 wrote:
Thank you for being patient to help me

Error:[string "function CECheckbox1Change(sender)..."]:2: C stack overflow

i got that when i bound it while im on generated trainer but it work while im on
go back to generated trainer

Code:

function CECheckbox1Change(sender)
   CETrainer.CECheckbox1.Checked = not CETrainer.CECheckbox1.Checked
end
createHotkey(CECheckbox1Change,VK_C)
createHotkey(CECheckbox1Change,VK_O)


The seemily work in trainer might be there is no 'print' popup in trainer, there still errors.

The problem seems checkbox send the change event (checked<->unchecked) triggered inside the event handle function back to itself, form a call loop so c-stack overflow. But I don't understand why this not happened in my Edit example.

Then the Checkbox change event function should not cause the Checkbox change again. For test, we print a message only when the checkbox changed.

Code:

function CECheckbox1Change(sender)
  -- do response on checkbox changed
  print('cb state:',tostring( CETrainer.CECheckbox1.Checked))
end
function hkToggle(hko)
   CETrainer.CECheckbox1.Checked = not CETrainer.CECheckbox1.Checked
end
createHotkey(hkToggle, VK_C)

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dport80
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Joined: 06 Mar 2020
Posts: 12

PostPosted: Sat Mar 07, 2020 7:56 am    Post subject: Reply with quote

Its work, thanks a lot how i can disable Lua Engine window without do some shit on the bound system ?
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panraven
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Joined: 01 Oct 2008
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PostPosted: Sat Mar 07, 2020 8:45 am    Post subject: Reply with quote

if you means the print popup, may read this topic ( <- click link )
Code:

getLuaEngine().cbShowOnPrint.Checked=false
getLuaEngine().hide()

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dport80
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PostPosted: Sat Mar 07, 2020 10:07 am    Post subject: Reply with quote

Thanks a lot for helped now its work and sorry for lost ur time im a beginner so i sucks
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