I then use a move and grab the player which is in edi, and move into asd1 then lea mymemory,[asd1] but you can't use instructions that way even though eax and what not would work fine.
Why use asd1 at all? Just move edi into [mymemory].
Here's a full script:
Code:
// original code:
// lea edi,[esi+60]
// lea esi,[edi+30]
[ENABLE]
aobscan(playerbaseinject,8d 7e 60 8d 77 30)
alloc(newmem,$1000)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum