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lordaethis How do I cheat?
Reputation: 0
Joined: 30 Jan 2015 Posts: 5
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Posted: Tue Nov 26, 2019 4:05 pm Post subject: can someone make this work for me? |
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Been trying to get this to work in a CE Table
this is for Greedfall
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>28</ID>
<Description>"Total"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)
newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>47</ID>
<Description>"Experience"</Description>
<VariableType>Float</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"Skill points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"Spend Skill"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"Attribute points (Not saved)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>4</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"Talents points (Not saved)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>8</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"Spend Talent"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
but cant get it working
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DanyDollaro Master Cheater
Reputation: 3
Joined: 01 Aug 2019 Posts: 334
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Posted: Tue Nov 26, 2019 5:14 pm Post subject: |
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We are not fortune tellers, why can't you make it work? can't you enable the script? the game crashes? or the address obtained is not what it should be? on which game are you trying it?
In any case, try this:
Code: | [ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,512,aobskill)
alloc(player_expcontroller,8,aobskill)
registersymbol(player_expcontroller)
label(returnhere)
aobskill:
jmp newmem
nop
nop
newmem:
push C0
pop [player_expcontroller]
add [player_expcontroller],r9
mov eax,[r9+000000C0]
returnhere:
[DISABLE]
aobskill:
db 41 8B 81 C0 00 00 00 //mov eax,[r9+000000C0]
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
dealloc(newmem)
dealloc(player_expcontroller) |
It is useless to write "registersymbol(aobskill)" because that is registered in the "aobscanmodule(...) " function.
If it doesn't work, the problem could be that jumps larger than 5 bytes are used to switch to newmem (If so the game should crash).
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