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Difference between aobScan and aobScanModule?

 
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Schwertheiliger
How do I cheat?
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Joined: 10 Nov 2019
Posts: 7

PostPosted: Sun Nov 10, 2019 10:21 am    Post subject: Difference between aobScan and aobScanModule? Reply with quote

I currently am working on a Sekiro table and i want to get the playerBase. I also found a unique aob, but its extremely long. But i think that asking how to get a shorter one is too specific to ask here.

So my problem is that i don't understand the difference between aobScanModule and aobScan.

Code:

aobscan(HPBASEY,00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** F4 7F 00 00 A8 F4 92 42 01 00 00 00 ** ** ** ** F4 7F 00 00 F8 BE A2 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** ** ** ** 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00 ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** 00 00 00 00 00 00 ** ** ** ** ** ** ** ** ** 00 ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 ** ** ** ** ** ** ** ** 00 ** ** ** ** ** 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** F4 7F 00 00 ** ** ** ** ** ** 00 00 05 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 01 ** ** ** ** ** ** ** ** ** 00 00 ** 01 00 00 ** 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** ** ** ** ** 01 00 00 00 00 00 00 ** 00 00 00 ** ** ** ** ** 00 00 00 ** 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00)


^^^ this works
but doing
Code:

aobscanmodule(HPBASEY,sekiro.exe,00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** F4 7F 00 00 A8 F4 92 42 01 00 00 00 ** ** ** ** F4 7F 00 00 F8 BE A2 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** ** ** ** 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00 ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** 00 00 00 00 00 00 ** ** ** ** ** ** ** ** ** 00 ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 ** ** ** ** ** ** ** ** 00 ** ** ** ** ** 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** F4 7F 00 00 ** ** ** ** ** ** 00 00 05 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 01 ** ** ** ** ** ** ** ** ** 00 00 ** 01 00 00 ** 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** ** ** ** ** 01 00 00 00 00 00 00 ** 00 00 00 ** ** ** ** ** 00 00 00 ** 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00)


does not work.

I compared my small cheat table to the big one out there, and i found that not only is my aob wayyy to long but they also use aobScanModule, not aobScan. Mine also takes ages to load, while the big table just does it in an instant.

Ty in advance.


In case you need the whole script:
Code:
[ENABLE]
aobscan(HPBASEY,00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** F4 7F 00 00 A8 F4 92 42 01 00 00 00 ** ** ** ** F4 7F 00 00 F8 BE A2 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** ** ** ** 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00 ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** 00 00 00 00 00 00 ** ** ** ** ** ** ** ** ** 00 ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 ** ** ** ** ** ** ** ** 00 ** ** ** ** ** 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 00 00 ** ** ** ** ** ** 00 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** F4 7F 00 00 ** ** ** ** ** ** 00 00 05 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 01 ** ** ** ** ** ** ** ** ** 00 00 ** 01 00 00 ** 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** 00 00 00 ** ** ** ** ** 01 00 00 00 00 00 00 ** 00 00 00 ** ** ** ** ** 00 00 00 ** 00 00 00 63 00 30 00 30 00 30 00 30 00 00 00)
label(hpBase)
registersymbol(hpBase)

HPBASEY+150:
hpBase:

[DISABLE]
unregistersymbol(hpBase)
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mgr.inz.Player
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PostPosted: Sun Nov 10, 2019 11:25 am    Post subject: Reply with quote

Open memoryviewer, bottom part is the hexview.
Right click something in hexview, choose "goto address", paste address of hpBase
Are they in green? If not, you are not in module.

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Schwertheiliger
How do I cheat?
Reputation: 0

Joined: 10 Nov 2019
Posts: 7

PostPosted: Sun Nov 10, 2019 12:27 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
Open memoryviewer, bottom part is the hexview.
Right click something in hexview, choose "goto address", paste address of hpBase
Are they in green? If not, you are not in module.


Thank you.
I still have a problem. The only address in module is a value that resets itself constantly. I tried working out the "real" one, but there's no way. Would you give me a hint?
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