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Berk12345 How do I cheat? Reputation: 0
Joined: 09 May 2019 Posts: 3
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Posted: Thu May 09, 2019 10:40 am Post subject: Auto assemble help! |
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Hi I'm new at this place. First of all the main slice of Turkish I need help on a topic I am communicating with you via google translation.
I'm just learning how to use this engine. I found the trick to teleportation, but I couldn't find a registrar, so can you help me?
The game I'm working on right now
OVERKILL's The Walking Dead
I found two addresses 1. address Forward and back 2. address for the right and left part 1. I have followed a way to record the address but failed.
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"OTWD-Win64-Shipping.exe"+113766C)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
movaps [rbx+000001C0],xmm13
originalcode:
//movaps [rbx+000001C0],xmm13
exit:
jmp returnhere
"OTWD-Win64-Shipping.exe"+113766C:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Description: |
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1.05 MB |
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1446 Time(s) |
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Thu May 09, 2019 10:54 am Post subject: |
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If by "record" you mean to store it and use on the table try this (you can just copy then paste it in the address list):
Code: | <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Auto Assemble script"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"OTWD-Win64-Shipping.exe"+113766C)
label(returnhere)
label(originalcode)
label(exit)
label(myPointer)
registerSymbol(myPointer)
newmem: //this is allocated memory, you have read,write,execute access
mov [myPointer],rbx
originalcode:
movaps [rbx+000001C0],xmm13
exit:
jmp returnhere
myPointer:
dq 0
"OTWD-Win64-Shipping.exe"+113766C:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
"OTWD-Win64-Shipping.exe"+113766C:
movaps [rbx+000001C0],xmm13
unregisterSymbol(myPointer)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"[myPointer]+1C0"</Description>
<VariableType>4 Bytes</VariableType>
<Address>myPointer</Address>
<Offsets>
<Offset>1C0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"[myPointer]+1C0"</Description>
<VariableType>4 Bytes</VariableType>
<Address>[myPointer]+1C0</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
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Berk12345 How do I cheat? Reputation: 0
Joined: 09 May 2019 Posts: 3
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Posted: Thu May 09, 2019 11:05 am Post subject: |
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Thank you. I have a question that you typed the list is fixed in another game if I set the required codes according to the game again this list would work?
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Thu May 09, 2019 12:18 pm Post subject: |
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You can just write the script and add the addresses. But yeah it should work if you modify the script and offsets for the other game.
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