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Auto assemble help!

 
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Berk12345
How do I cheat?
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Joined: 09 May 2019
Posts: 3

PostPosted: Thu May 09, 2019 10:40 am    Post subject: Auto assemble help! Reply with quote

Hi I'm new at this place. First of all the main slice of Turkish I need help on a topic I am communicating with you via google translation.


I'm just learning how to use this engine. I found the trick to teleportation, but I couldn't find a registrar, so can you help me?


The game I'm working on right now


OVERKILL's The Walking Dead

I found two addresses 1. address Forward and back 2. address for the right and left part 1. I have followed a way to record the address but failed.






[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"OTWD-Win64-Shipping.exe"+113766C)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
movaps [rbx+000001C0],xmm13
originalcode:
//movaps [rbx+000001C0],xmm13

exit:
jmp returnhere

"OTWD-Win64-Shipping.exe"+113766C:
jmp newmem
nop
nop
nop
returnhere:



[DISABLE]
//code from here till the end of the code will be used to disable the cheat



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TheyCallMeTim13
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Joined: 24 Feb 2017
Posts: 976
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PostPosted: Thu May 09, 2019 10:54 am    Post subject: Reply with quote

If by "record" you mean to store it and use on the table try this (you can just copy then paste it in the address list):
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Auto Assemble script"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"OTWD-Win64-Shipping.exe"+113766C)
label(returnhere)
label(originalcode)
label(exit)

label(myPointer)
registerSymbol(myPointer)

newmem: //this is allocated memory, you have read,write,execute access
    mov [myPointer],rbx
  originalcode:
    movaps [rbx+000001C0],xmm13

  exit:
    jmp returnhere

  myPointer:
    dq 0


"OTWD-Win64-Shipping.exe"+113766C:
  jmp newmem
  nop
  nop
  nop
  returnhere:



[DISABLE]
"OTWD-Win64-Shipping.exe"+113766C:
  movaps [rbx+000001C0],xmm13
unregisterSymbol(myPointer)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"[myPointer]+1C0"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>myPointer</Address>
          <Offsets>
            <Offset>1C0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"[myPointer]+1C0"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[myPointer]+1C0</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Berk12345
How do I cheat?
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Joined: 09 May 2019
Posts: 3

PostPosted: Thu May 09, 2019 11:05 am    Post subject: Reply with quote

Thank you. I have a question that you typed the list is fixed in another game if I set the required codes according to the game again this list would work?
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TheyCallMeTim13
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PostPosted: Thu May 09, 2019 12:18 pm    Post subject: Reply with quote

You can just write the script and add the addresses. But yeah it should work if you modify the script and offsets for the other game.
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