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Terraria using pointermaps in pointerscan not working

 
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LoopTurn
How do I cheat?
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Joined: 02 Mar 2019
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PostPosted: Sat Mar 02, 2019 12:39 pm    Post subject: Terraria using pointermaps in pointerscan not working Reply with quote

I am trying to find the base address of the players health in terraria. I created 2 pointermaps and then tried doing a pointerscan using the first.

So I created the first pointermap and then called it pointermap a and then made the pointerscan use that pointermap. Then I made it compare the results to the latest pointermap but when I do that (I also have the offset in there).

Here is a video exactly of what I am doing.
[https:]//[www].youtube.[com]/watch?v=194-eN9Qrgw&feature=youtu.be
(I had to do weird stuff to the link because it wouldn't let me upload the link)

The 2 other pointermaps where from previous addresses I got and created pointermaps of those and then restarted the game.

Here is my full video of how I got my pointers. (Not the same pointers from the other video)
[https]://[www].youtube.[com]/watch?v=vEFk_2oBzMw&feature=youtu.be
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OldCheatEngineUser
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Joined: 01 Feb 2016
Posts: 1586

PostPosted: Sat Mar 02, 2019 5:18 pm    Post subject: Re: Terraria using pointermaps in pointerscan not working Reply with quote

LoopTurn wrote:
I am trying to find the base address of the players health in terraria. I created 2 pointermaps and then tried doing a pointerscan using the first.

So I created the first pointermap and then called it pointermap a and then made the pointerscan use that pointermap. Then I made it compare the results to the latest pointermap but when I do that (I also have the offset in there).

Here is a video exactly of what I am doing.
https://www.youtube.com/watch?v=194-eN9Qrgw&feature=youtu.be
(I had to do weird stuff to the link because it wouldn't let me upload the link)

The 2 other pointermaps where from previous addresses I got and created pointermaps of those and then restarted the game.

Here is my full video of how I got my pointers. (Not the same pointers from the other video)
https://www.youtube.com/watch?v=vEFk_2oBzMw&feature=youtu.be


- uncheck pointers must end with specific offsets
- increase level to 7 or so
- increase offset to 3000 or more

- show advanced options
if the game is 64-bit, then:
- uncheck addresses must be 32-bit aligned

otherwise its 32-bit and keep it checked, for faster scans check max different offsets per node. (if no results uncheck it)

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