Posted: Fri Dec 14, 2018 11:03 pm Post subject: question regarding pointer scans
Hi, im trying to figure out how to start a pointer scan at a certain address.
i found a weapons class in a game and i have a player class. the assumption is this weapons class is somewhere inside this player class (could be a few pointers deep).
the problem im having is i cant seem to find an option for starting a pointer scan at a certain address instead of scanning the entire virtual address range.
i see the (Pointer path may only be inside this region) option but limiting the size to be only one pointer causes an error with copying the target processes memory over.
im probably just blind but could someone show me where i could achieve this in CE?
Joined: 09 May 2003 Posts: 25821 Location: The netherlands
Posted: Sat Dec 15, 2018 2:18 am Post subject:
Tick :"base addeess must be in specific range" and then fill in the base address.It"s still going to scan ALL the memory but just throw away paths that don't have the specific start
or use the structure spider instead and specify as range the start address you gave _________________
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