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fields vs static fields in a unity game

 
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PlayWithSoul
How do I cheat?
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Joined: 02 Oct 2018
Posts: 5

PostPosted: Sat Oct 13, 2018 2:36 am    Post subject: fields vs static fields in a unity game Reply with quote

Hi,

Im using Mono dissect and jit the method Im interested in. Then Im tracing to find out if a specific field gets accessed.
Thats an example how it looks:
i.imgur com/fmq9iZx.png
(cant post links yet so i have to split sry)

Heres my problem. There are "static fields" (top right in ss) and "fields" (bottom right in ss) and "methods".
I want to get the value of a field, but all the assembly instructions only ever show offsets of static fields.

For example this: mov [rbp-68],r11

68 is a offset of a static field. There are never offsets of fields. So how can I find out when a field gets accessed?
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