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Stealthedit 2.4 + CE 6.8.1 Slowness

 
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f3lipi
How do I cheat?
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PostPosted: Thu Oct 11, 2018 7:56 am    Post subject: Stealthedit 2.4 + CE 6.8.1 Slowness Reply with quote

Hi

Recently I've been playing around with bypassing integrity checks, and found out about Stealthedit (which is a very nice tool).
I understood the concept that stealthedit splits the code on the specified base address that I want to inject code (original code), and at new allocated memory inserts a copy of the opcode original bytes (for integrity check) and on another new allocated memory my customized code, did I get it right?

Well, I've done this, and I see that the original base address (the one that contains the original code) becomes a pointer.

1) My first doubt is how does Stealthedit knows when it is an Integrity Check routine to direct the program to the original code, and how does it know when it is a game routine to direct the program to the customized code?

Also, after injecting my code via Stealthedit, reserving only 1 page (I've modified only a few bytes) the game gets really slow (like less than 1 fps).

2) Maybe I'm not using stealthedit correctly? is this supposed to happen, or maybe the game have an additional routine that is more intelligent than a regular Integrity Check, and this causes the slowness?

I appreciate the help...
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TheyCallMeTim13
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PostPosted: Thu Oct 11, 2018 12:36 pm    Post subject: Re: Stealthedit 2.4 + CE 6.8.1 Slowness Reply with quote

f3lipi wrote:
Hi

Recently I've been playing around with bypassing integrity checks, and found out about Stealthedit (which is a very nice tool).
I understood the concept that stealthedit splits the code on the specified base address that I want to inject code (original code), and at new allocated memory inserts a copy of the opcode original bytes (for integrity check) and on another new allocated memory my customized code, did I get it right?

Well, I've done this, and I see that the original base address (the one that contains the original code) becomes a pointer.

1) My first doubt is how does Stealthedit knows when it is an Integrity Check routine to direct the program to the original code, and how does it know when it is a game routine to direct the program to the customized code?

Also, after injecting my code via Stealthedit, reserving only 1 page (I've modified only a few bytes) the game gets really slow (like less than 1 fps).

2) Maybe I'm not using stealthedit correctly? is this supposed to happen, or maybe the game have an additional routine that is more intelligent than a regular Integrity Check, and this causes the slowness?

I appreciate the help...


1) Because it executes for one and reads for the other.

2) No it shouldn't be slowing down.

But I'm thinking Stealth Edit was last updated for CE "6.2" or something.

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f3lipi
How do I cheat?
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Joined: 09 Oct 2018
Posts: 5

PostPosted: Thu Oct 11, 2018 12:57 pm    Post subject: Reply with quote

Quote:

1) Because it executes for one and reads for the other.

Ah! thats why! But isn't it kinda dumb? I guess the simplicity or lack of abstraction layers makes Integrity Checks easy to bypass then...

Quote:

2) No it shouldn't be slowing down.

But I'm thinking Stealth Edit was last updated for CE "6.2" or something.

I did a quick research and apparently Stealthedit 2.3 was for CE 6.4. I found a newer version 2.4, and I tried to use it on most updated CE. Since the plugin loaded just fine, I thought it worked. Anyway, I'll give it a try with different versions.

Thanks for the help Tim
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Dark Byte
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PostPosted: Thu Oct 11, 2018 1:09 pm    Post subject: Reply with quote

it depends on the page that is stealthed
if it has a lot of often called routines it will be quite slow as each execution will have to go through a whole exception event

(try dbvm memory cloak. it's slightly faster in those cases)

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f3lipi
How do I cheat?
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Joined: 09 Oct 2018
Posts: 5

PostPosted: Thu Oct 11, 2018 1:23 pm    Post subject: Reply with quote

Dark Byte wrote:
it depends on the page that is stealthed
if it has a lot of often called routines it will be quite slow as each execution will have to go through a whole exception event

(try dbvm memory cloak. it's slightly faster in those cases)


Hmm, ok I will give it a shot. and post the results...

Thanks for the help Dark Byte. I'm your fan btw... haha Smile
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