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Physical Memory scan crash

 
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xreal5k
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PostPosted: Sun Sep 16, 2018 7:38 pm    Post subject: Physical Memory scan crash Reply with quote

Hello, im trying to scan Physical memory in order to change values on a android emulator. But whenever i start scanning my CPU goes to 100% and my computer crashes. why does this happen?

My specs:

gtx 1080 ti

intel i7 8700k

16 gb ram

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Dark Byte
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PostPosted: Sun Sep 16, 2018 11:54 pm    Post subject: Reply with quote

which ce version do you use?
is there a checkbox for safer scanning after selecting the physical memory process, and is it checked ?

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xreal5k
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PostPosted: Mon Sep 17, 2018 4:49 pm    Post subject: Reply with quote

Only the safer memory access, and it is ticked.

i use the newest 6.8.1

And whenever i start the scan my CPU goes 100%



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Dark Byte
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PostPosted: Mon Sep 17, 2018 10:46 pm    Post subject: Reply with quote

i have no idea then. Safer memoryregions should skip device owned memory which can react to reads.

some suggestions:
after selecting the physical memory process, do not open the settings window
and as usual: perhaps something is 'protecting' you from accessing physical memory

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xreal5k
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PostPosted: Tue Sep 18, 2018 12:20 pm    Post subject: Reply with quote

might a anti virus working against the scan?
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Dark Byte
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PostPosted: Tue Sep 18, 2018 12:47 pm    Post subject: Reply with quote

it won't surprise me if it does. The AV might have a hook placed in the physical memory access component in windows and it may not be that well designed.

In case it is a shitty AV hook that has no clue about multithreading, then before you do a scan go to the taskmanager, details, find the cheatengine-x86_64.exe, right click it and set the affinity to only 1 cpu

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daninthemix
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PostPosted: Sat Mar 16, 2019 7:13 am    Post subject: Reply with quote

Sorry to bump this but I have an old game that crashes when scanned. I'm running CE 6.8.2 and don't appear to have the 'safe memory access' option.

Actually scratch that, I think it's just crashing because of the task switch.

I can almost do my scanning without task switching by using hotkeys, except certain scan actions cause a popup in CE that must be responded to before another action can be executed. See attached.



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Dark Byte
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PostPosted: Sat Mar 16, 2019 8:47 am    Post subject: Reply with quote

don't use ctrl for your hotkeys
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daninthemix
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PostPosted: Sat Mar 16, 2019 10:04 am    Post subject: Reply with quote

Thanks Smile

There's no way I can hack this without task switching though, I need to do pointer scans and stuff.

Do you know of any way of preventing games from seeing focus changes / task switching? To hide the fact that they've lost focus?
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Dark Byte
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PostPosted: Sat Mar 16, 2019 10:20 am    Post subject: Reply with quote

try the pause hotkey
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daninthemix
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PostPosted: Sat Mar 16, 2019 5:29 pm    Post subject: Reply with quote

Hmm, it seems to only pause the process very briefly (for a frame or two).
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PostPosted: Sat Mar 16, 2019 7:56 pm    Post subject: Reply with quote

change your hotkey repeat timer back to normal (100+)
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daninthemix
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PostPosted: Sun Mar 17, 2019 4:23 am    Post subject: Reply with quote

Well, changing the hotkey repeat number to 1000 made the Pause work, but the game still crashes if you task switch and then unpause.

Still, thanks for all your help Very Happy
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